newt's Forum Posts

  • for each family

    set family variable var1 to 1

    call function "check" param1 =self.x, param2= self.y

    set variable var1 to 0(dunno if this will work)

    on function "check"

    family variable var1 does NOT equal 1

    family pick closest to param1, param2

  • Basically Scirra said we went from a to c, and decided enough was enough, because d's nuts.

    Anyway its depreciated, meaning existing projects can still use it.

    Nothing keeping people from sharing those.

  • Might try Spriter.

    It is a timeline on steroids.

  • Just added an extra version that automatically targets the card you flick it at.

    https://dl.dropboxusercontent.com/u/666 ... index.html

  • Trig, geometry, all are nice, but a great deal is simplified in C2.

    If you have very little math, start with algebra, that will lead into computer math.

    They have a few computer related lessons there as well.

  • > The bridge, but not as a solid.

    > You will need to use overlap, or overlap at offset in events.

    >

    Mhh... I'm still not following you (what do you mean by bridge?).

    Perhaps a little example can make thing easier.

    Black is solid, green is player, red is enemy.

    Player should be able to stand on solid and be stopped by it (so he is forced to jump over it/climb it/go around it ). Enemy should be able to pass through solid as if it was just a background. If both (enemy and player) touch the solid at the same time, player should be stopped and enemy should be able to cross it.

    Well thats several new rules rules now isn't it?

    You won't be able to use solid on both player, and enemy if they both use platform, but it's all doable with overlap at offset.

  • Lemme just raise that with a soft serve ice cream dispenser, some hacked celebrity pics, and ....oh 3d.

    You kind of need to know what can be done before you start making lists, otherwise you're just fueling hype.

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  • The bridge, but not as a solid.

    You will need to use overlap, or overlap at offset in events.

  • E Bear yeah that would be a bit annoying. There is no front end to a southbound C2 game, and you definitely don't want to mess with the backend.

    Thats where the sdk comes into play I guess.

    Edit:

    #ilikebigbutts

  • If its something technical like say not being able to use an iframe, thats one thing(albeit idiotic), but if they just flat out refuse to use a game because its made with C2 we need to know why, and who.

    Also anybody not purchasing the game outright, and saying they must have the source sounds a bit fishy.

  • I think the statement is a bit vague.

  • You'll need to save it to the cloud.

    Dropbox perhaps.

  • Hmm , yeah need a little more context. Like a particle will be destroyed at some point, so as a static image it won't work.

    On the other hand a super lite object does make sense, and I believe it was on the todo list, or at least it was on the one for CC.

  • Just tested again, and Chrome, IE, and FF all ran 60 fps rarely dropping to 55 once, and 57-59 the few other drops.

    Safari, 40, and Opera, well lets just say below that.

    Its to be expected along with the 10+ or - ms with all timers.

    I should also mention setting text every tick can have an impact as well.