newt's Forum Posts

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    Oh, so you now have a license?

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    Speaking of sketchy logic, I see the profile also has a license on his wish list.

  • Yes, but all instances share the same texture, so you can't change that part.

    On the other hand you can manage them just like every other object using its index, and picking of course.

  • You can have as many instances of the object as you like.

    You can have as many tilemap objects as you like(in theory).

  • Amazon AWS would make for good host for the open source Parse server.

    How hard do you think it would be to point your plug to one of those?

  • With some experimentation it looks like it's approximately 500x500. It's actually a little less, but there is also a 3 pixel border to take into account.

    However the ghost process still creeps back in on my old project.

    So apparently I may have to redo the whole thing.

  • I would suggest destroying any sprites you no longer need.

  • When your scroll value reaches your array width reset the count of the array.

  • I tried to find what the minimum dimensions are for a Nwjs project with no luck.

    Edit:

    Also I would like to point out that the borders are smaller on my existing project, but still an unwanted result.

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  • Nwjs displays black bars

    Beta 5 still shows an extra space around the window border on export to Windows

    Attach a Capx

    https://dl.dropboxusercontent.com/u/666 ... ffset.capx

    Description of Capx

    Layout set to 400 h, 450 w

    Bg purple

    No events

    Steps to Reproduce Bug

    • Step 1:run preview
    • Step 2:note no black border
    • Step 3:export to nwjs
    • Step 4:note borders on right side.

    Observed Result

    https://dl.dropboxusercontent.com/u/666 ... window.png

    Expected Result

    No bars

    It does not happen with the preview

    Affected Browsers

    • Nwjs

    Operating System and Service Pack

    Windows 10

    Construct 2 Version ID

    R221

    Also the ghost process for this version closes normally.

    My existing project still gets the extra process still running after close, on both the preview, and export.

  • It's just those from Rex. tlarkworthy has one, but I think he's discontinued working on it.

    Google Play may also be viable, but I haven't invested in a license, and use on Ios would probably be frowned upon.

  • It depends on the preferred platform.

    Firebase is the current best solution, especially since we have a plug.

    Then it depends on features.

    Gamejolt would be awesome if it wasn't limited to use on the website.

    Then again Pase is opensource, and equivalents will spring up like unknown Marvel heros.

    Perhaps we could grow our own even, its just takes a dedicated server.

  • The trees thing is a nice idea. It would be nice with more levels, things to avoid, other things to rope. Some graphic diversity is always good.

    It was an experiment that performed much better than anticipated. Then the Flappy bird phenomena happened.

  • Seems somewhat familiar.