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Add a western vibe to your videogame with this 6 songs (divided in 35 tracks so you can create interactive music)
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    I am a person who is a game developer and I need funds for the distribution of my first video game. I do not want more than what I need. Play the alpha here: goo.gl/nEIVeo . Our project took almost a year to make. Don't make that any longer! Here is the official story for the game:

    Coming Soon To Steam. You are a harmless slime in the village of slime town, Until the evil lizard beast attacks your town! You have no choice but to run. But you wander into a maze. This is the legend of maze slime.

    Donate: goo.gl/fkm3ly

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    I notice that your profile says that you are 9 years old. Is this accurate?

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    No, I am 10 please don't tell kickstarter

    that I am underage.

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    No, that's fine. I just wanted to congratulate you - not many people your age manage to make it so far into developing a game. Keep it up!

    I played your demo up until the Flappy Bird section, but had to give up around there. I think you need to make sure that the player has enough time to react on each screen, otherwise they'll end up dying before they know what they're in for.

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    Speaking of sketchy logic, I see the profile also has a license on his wish list.

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    not sure how to play the game, I click to start, click to start, a ball moved left for 1 sec and then im dead? not sure whats happening there.

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    not sure how to play the game, I click to start, click to start, a ball moved left for 1 sec and then im dead? not sure whats happening there.

    Same lol, I can't figure out how to survive the first 0.8 seconds upon clicking start..

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    I am coming out with the beta. The enemies will be slower

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    Speaking of sketchy logic, I see the profile also has a license on his wish list.

    Just removed it

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    Oh, so you now have a license?

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    Oh, so you now have a license?

    Please stop commenting.

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    No.

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    Your game needs a lot more work.

    Even for a prototype you need to put more effort in it.

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