newt's Forum Posts

  • I suppose they should add a section on the store.

    I'd buy a C2 mug for squirts, and giggles.

  • I'm pretty sure you have to have a plug for picking, but a behavior would be useful for after an object has been associated.

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    I think this is to do with NW.js 0.12 upgrades. The data folder NW.js 0.12 uses seems to have been in a different format to the one NW 0.13 uses, so if you in-place upgrade an app then it uses the 0.12 data folder in a 0.13 app and that seems to cause some weird issues (mostly just ghost processes, but I've seen one or two other related issues). Renaming the project causes it to start using a new empty data folder (because the data folder name is based on the project name). This fixes it and also explains why I can't reproduce the problem, because I'm just testing fresh 0.13 apps which work fine. Either way, it's a NW.js issue so it would probably be better to take this to the NW.js issue tracker, but we'd probably need a good repro for the NW.js devs. So, is anyone able to make a repro for this based on running a NW.js 0.12 app and then updating it to 0.13?

    I started dissecting my project to see if I could create a capx for a bug. I renamed the project, then I removed all my sounds, and the Audio plug as I was planning to redoing all that anyway.

    I exported it, and both 32, and 64 bit did not have the ghost process.

    I then added one sound back with the Audio plug with an event to play it.*

    No extra process was there after I tested that export.

    *I noted that there were still references to the deleted sounds in the event commands.

    No I did not close C2 before doing this.

  • Wouldn't a behavior work to associate a bunch of different objects?

  • You could make a game where people suggest games to make.

  • Given that Parse just gave up, its not a bad idea to start with someone who has the backend as part of the deal.

  • Looks like renaming the project makes it use the correct size.

    The ghost process after close is still there.

  • Blogging, videos, demos, game assets, etc.

  • I mean the marketing, even that can be monetised.

    As far as iap for the generic web, good luck. It's going to be difficult to find someone to handle transactions without having to offer your first born.

  • There is no silver bullet, but a shotgun will work.

    Basically you have to use every route available.

    Oddly enough I think the most profitable method is the selling of yourself.

  • It depends on how you want to monetize.

    Ad's work for most platforms, but none are crossplatform.

    Iap is largely undocumented, as well as unworking.

    I'd say sell things outright on itch.io, or Steam, but Nwjs is a joke.

    Clay's gone btw.

  • You're just not going to get better than +or- 10 ms in C2.

    You probably won't be able to get perfect timing in any engine that's v-synced, especially in mobile.

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  • Did you install directx?

  • Just stretch a sprite.

    set width to distance(x1,y1,x2,y2)

    Sprite set angle to angle(x1,y1,x2,y2)