Instancing, containers, families, none of them work well together.
I will say I prefer instances as you can use the index in so many different ways.
I always assumed pngout was spritesheets, and pngcrush compression.
Anyway what R0j0 said makes sense. Everytime you edit a jpg you have a chance of getting artifacts.
That and the no alpha thing.
The tool they use for that is called pngout.
I suspect it's only for pngs.
Theses things go up and down, just like with Nwjs. It's important to keep from burning your bridges for that reason.
Of course you have to be able to tell when something is not coming back as well
Develop games in your browser. Powerful, performant & highly capable.
How about starting a new thread —, this one's crowded already.
Stretching a sprite works well with linear sampling.
This is unrelated to the previous post.
Browser close seems to work for the 32 bit export, but not for the preview.
No way to test the preview for 64.
The 32 bit preview, and 32 bit export seem to be different from each other somehow.
When I first saw screens for it, I thought it was a C2 game.
Makes me wonder if they might benefit from an engine change....
To pick instances.
If you start a timer on an an object that is currently picked, only that instance will be picked by its timer when it runs.
No idea without a capx, but I'd say unless you pick an animation, or use a named image point it won't care .
Then again using a point for collision detection isn't really recommended anyway.
Its pretty simple.
While the array width is less than the desired width use the "contains value" of array to see if a random number is already in the array, else add that number to the front or back.
We've got multiple bugs being talked about here.
This thread is about multiple exes not shutting down on close.
I think the other is about Nwjs not running on Windows 10.
Trying one bugs solution might work for the other, but logic would indicate otherwise.
It's not human readable.
If you want to code use the sdk: https://www.scirra.com/manual/15/sdk
> Would anybody be interested in stuff like this?: > https://dl.dropboxusercontent.com/u/666 ... index.html > > I'm thinking of doing a Sin template bundle. > Possibly! Need more info, but I can think of a few uses for this for sure.
> Would anybody be interested in stuff like this?:
> https://dl.dropboxusercontent.com/u/666 ... index.html
>
> I'm thinking of doing a Sin template bundle.
Possibly! Need more info, but I can think of a few uses for this for sure.
I'm thinking about incorporating it all into a demo with a commented capx.
Probably a platformer.
Game engines tend to focus on rendering as few times as possible.