Neller's Forum Posts

  • Ashley is this still the case today? I'm trying to get my audio working on the windows phone, seems ok but just a big delay before the sound plays, even on the sound effects.

    Once they have played once they seem fine (no delay) , but this happens on every level / layout so is a problem.

  • Sorry for the late reply, been away for a while.

    Thanks for the replies, will be starting this up again next week so will keep it in mind.

  • Hi Guys,

    I'm currently trying publish my games onto the windows store, I'm exporting my projects using the 'Windows 8.1 Universal' option, but when I tested my game on my phone via visual studio the sound (when it first plays) lags quite a bit.

    Is there any way to fix this? I have tried preloading the sounds etc but that doesnt seem to fix it either.

    I have also just tried doing a basic empty game and just playing a sound on click just to make sure its not my game, and I have the same issue with that also.

    Any help would be great,

    Thanks,

    Alan

  • Hi guys,

    Has anybody had any luck on creating something like the 'bloons' tower defense game? I tried making one a few months ago but it was wayyyyyyyy to laggy, I have done loads in construct since then and construct is also tons of versions higher so was tempted to try it again, however didn't want to put loads of hours into it again if it wasnt really possible due to all the sprites and behaviours (like turret, path finder) etc needed.

    However if people are confident it can be done and have done anything similar, I would like to attempt it again after I finish my current project.

    Thanks,

    Alan

  • Hi,

    Whats the best way of making a character who can have different armour, weapons and boots? I can think of 2 ways from the top of my head but wasnt sure which was the best way and if there are any other ways, the 2 I can think of are...

    1 - make a sprite sheet for every combination possible, so would need a sprite sheet for say red boots, steel armour, gold sword, then another for green boots, steel armour, gold sword, etc etc but this would mean I need like 30 sprite sheets or more and would also mean I need to be restrictive with the amount of different weapons and stuff I could use.

    2 - have my character without any armour or boots / weapons etc on him, and then make extra sprites for those 3 things and 'pin to' the character and get them to animate based on the keys pressed just like the character does, im just worried if they go out of snyc or anything they would look silly, plus could be hard to implement.

    Are there any better ways to do this?, thanks

  • CDogs1964 I think so yes, I believe you are trying to do something very similar to myself, I'm also trying to get my games into 'app' versions and not just the wifi ones, so far I have got as far as using the IntelXDK and it does export for the 3 different versions, here is a screen shot http://screenpresso.com/=m9gEc

    So basically after you export your game from CS2 using the Cordova option, you then import it into the IntelXDK as a new project, set the required settings in there and then click 'Build' which then makes the required files for your 'app'

    I'm not sure if you need to setup in app store or not, I have not got that far with iOS yet, hopefully this is something close to what you ment and I'm not just waffling on <img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz"> , this side is pretty new to me

  • CDogs1964 thats from the intelXDX program, you can use that to build the files after exporting from construct using the cordova option.

    I had a quick look at your thread just now and not sure if something like this might help you -

  • Because an AdMob application includes a third-party Cordova plugin, it will only run on a real device. You must use the Build tab to create an APK (for Android) or IPA (for iOS) to test your AdMob application. If you attempt to run this app using the Emulate, Test or Debug tabs the AdMob APIs will fail. Apps that utilize Cordova plugins can only be built using the Cordova build targets. Attempting to use the "legacy" build targets will not work.

  • Yeah those ones from the outputted HTML, thanks mate

  • Would it be breaking any rules if I changed the output graphic of the CS2 graphic / cog when my game is loading to one of my own (say the character of my game / my own logo etc)

  • hundredfold thanks, that thread sounds like a good idea, I don't mind ads personally as long as they are only on the part were my game is loading, I only become annoyed if I'm spammed with them during game play.

    Personally I would rather put up with watching an ad at the start rather than having to pay for part of the game (I don't mind doing both if the game is great mind)

  • Hi Guys,

    If I was to put my game in various places such as Facebook etc, what is the best ad platform I can use? many years ago I used to use mochi ads for my flash games, whats the best one for CS2 / HTML5?

    Thanks in advance,

    Alan

  • Thanks guys, I tried doing the save game route but for some reason when I loaded my game again it had wierd results (like my player couldnt move).

    In the end I removed the 'persist' behaviour off my objects and just store the states I needed in Arrays, then when I reset the game just cleared the arrays, seems to be doing the job for now anyways.

    Thanks again

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  • Hi Guys,

    If my game uses a few objects with the 'persist' behaviour on, is there a way I can easily reset these say on game over? so any that was destroyed will be back to there original place etc.

    Better yet, is there a way to easily reset the whole game (like the reset global variables) but which resets the global variables and persist objects and anything else.

    either would be great if anybody knows, I can probably figure out but didnt know if there was an easy way

    Thanks,

    Alan

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