Nate_Dogg229's Forum Posts

  • thanks theiceferret i will try this

  • and also the same with tab tabbing out of the game

  • I have rebindable controls inside my game and I want to change it so that you can change some of the controls to ESC without it going out of fullscreen each time

  • I used a system where it stores the keycode in the local storage and sets a variable to that value

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  • I already made rebindable controls for keyboard but I want to go even further and make the controller rebindable

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  • I want to make a ledge grab mechanic for my game but I only know how to do it by manually placing sprites on EVERY ledge which my game is far to big to do that. so I need a script that will detect if some requirments are met and then place it

    Is 5+ tiles tall

    Has 3 empty tiles in front of it

    the ledge its on is at least 2 tiles wide

  • I want to make a ledge grab mechanic for my game but I only know how to do it by manually placing sprites on EVERY ledge which my game is far to big to do that. so I need a script that will detect if some requirments are met and then place it

    Is 5+ tiles tall

    Has 3 empty tiles in front of it

    the ledge its on is at least 2 tiles wide

  • So how would i do that? could I maybe get an example?

  • I would like to have a thing were players can purchase various things or just get something by donating, I have a game (https://diobanna-dev.itch.io/diobanna-demo) and I want to have some rewards and extra content for people who purchase or donate

  • Thanks for the information, I will add some features to combat these problems in the next Patch/Update

  • yeah I think being able to do your own attacks with the parry is a better idea, I was thinking of getting a paid version out on itch and when I get some money from that then post on steam because posting on steam costs 100$ so I dont wanna make that investment quite yet

  • I am working on a quick patch, Demo 1.2.1 here is what I have so far

    Main fixes

    Major performance changes, the game should run better at lower framerates (30-59) and also should get higher FPS in general

    Made interact also accessible by pressing down

    Made the parry only stun the enemy instead of forcing you into an animation

    Made the parry stun time 1 --> 1.5

    Made some enemies have 'Stun Weakness' which increases or decreases stun time (bosses are default)

    Small fixes

    Made the store page be able to close by H

    Made the store page text in the bottom right more clear on what to do

    Enemy stun weaknesses (it multiples by the stun time)

    Shadow: 2

    Death Stalker: 2

    Fire Worm: 0

    Lich:​ 2

    Hyper Lich: 1

    Hunter: 1.5​​​

    Fire Mage: 0​

  • Thank you for this info, I will work on fixing these in the next patch

    and also the music and sound effects are still being worked on FYI

  • I have been making this game for a few months in my free time (https://diobanna-dev.itch.io/diobanna-demo) and have spent a bunch of money out of my own pocket to purchase assets (I am the only one working on this). I am struggling to get feedback on what could change

    Also it would be really cool if it had a community excited for new updates to help motivate me

    Also a new update is coming in a few minutes (Demo 1.2.0)