Nate_Dogg229's Forum Posts

  • when enemies are overlapping one destroys itself and adds it's health onto another to reduce lag

  • Thanks for your help, I just cant get it to work so I'm just gonna do a different tower but thanks

  • I want to combine enemies together to reduce lag cause lategame it just gets really slow, I want only enemies of the same type to combine and their health to be added onto eachother, that kinda stuff

  • I have been struggling to make this tower in a tower defense game strike lightning from enemy to enemy a limited amount of times

  • I found out whats causing it, Its confusing which instances are which because of how I coded it to repeat, I used

    Repeat 2

    Pick All PlayerCollisions

    Pick PlayerCollisions where VarPlayer = LoopIndex+1

    So I reverted to just having a copy paste for each player

  • Please help me Im trying to make this 2 player fighting game and after a player jumps everything just gets fucking crazy, player 2 cant move and all the animations are frozen. things happen differently in debug mode, the file is small https://file.io/TjDpmMklfOH9

  • Actaully the high quality looks have grown on me so im good

  • I want to keep the rest of the game not high quality because I like how it looks better, but I use a camera system where you can zoom out and stuff so it messes with the UI and makes it more pixely the more zoomed in you are

  • I guess I'll just restart in a regressed version and just restart.

  • I just started this new project, the only thing different from all my other ones is I am now using the brush system for tilemaps, this happened before where I opened the file and it instantly crashed, but I was not very far in so I made a new file. I am a few hours into this one and it just happened again, I dont want to restart because I dont want to lose all that, my autosave is also crashing, I really need help if you need the file (https://filebin.net/vw670gs76n2h6rif) here.

    EDIT:

    This is what the crash says, something about an array, I dont use arrays

    Type: unhandled exception

    File: editor.construct.net/r407/main.js, line 1084, col 505

    Message: Uncaught RangeError: Invalid array length

    Stack: RangeError: Invalid array length at Array.push () at bp.EWb (https://editor.construct.net/r407/main.js:1084:505) at bp.trb (https://editor.construct.net/r407/main.js:1085:86) at cWb (https://editor.construct.net/r407/plugins/allEditorPlugins.js:48:65) at editor.construct.net/r407/plugins/allEditorPlugins.js:357:437 at $v.rp.d9c (https://editor.construct.net/r407/projectResources.js:950:76) at m2b.Instance.Jg (https://editor.construct.net/r407/plugins/allEditorPlugins.js:357:236) at d.Jg (https://editor.construct.net/r407/projectResources.js:894:373) at d.Jg (https://editor.construct.net/r407/projectResources.js:1461:315) at d.Jg (https://editor.construct.net/r407/projectResources.js:1415:3)

    Construct version: r407

    URL: editor.construct.net

    Date: Sun Sep 22 2024 00:45:10 GMT-0600 (Mountain Daylight Time)

    Uptime: 317.2 s

    Platform information

    Product: Construct 3 r407 (stable)

    Browser: Opera GX 113.0.5230.108

    Browser engine: Chromium

    Context: browser

    Operating system: Windows 10

    Device type: desktop

    Device pixel ratio: 1

    Logical CPU cores: 8

    Approx. device memory: 8 GB

    User agent: Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/127.0.0.0 Safari/537.36 OPR/113.0.0.0

    Language setting: en-US

    WebGL information

    Version string: WebGL 2.0 (OpenGL ES 3.0 Chromium)

    Numeric version: 2

    Supports NPOT textures: yes

    Supports GPU profiling: no

    Supports highp precision: yes

    Vendor: Google Inc. (Intel)

    Renderer: ANGLE (Intel, Intel(R) HD Graphics 630 (0x0000591B) Direct3D11 vs_5_0 ps_5_0, D3D11)

    Major performance caveat: no

    Maximum texture size: 16384

    Point size range: 1 to 1024

    Extensions: EXT_clip_control, EXT_color_buffer_float, EXT_color_buffer_half_float, EXT_conservative_depth, EXT_depth_clamp, EXT_disjoint_timer_query_webgl2, EXT_float_blend, EXT_polygon_offset_clamp, EXT_render_snorm, EXT_texture_compression_bptc, EXT_texture_compression_rgtc, EXT_texture_filter_anisotropic, EXT_texture_mirror_clamp_to_edge, EXT_texture_norm16, KHR_parallel_shader_compile, NV_shader_noperspective_interpolation, OES_draw_buffers_indexed, OES_sample_variables, OES_shader_multisample_interpolation, OES_texture_float_linear, OVR_multiview2, WEBGL_blend_func_extended, WEBGL_clip_cull_distance, WEBGL_compressed_texture_s3tc, WEBGL_compressed_texture_s3tc_srgb, WEBGL_debug_renderer_info, WEBGL_debug_shaders, WEBGL_lose_context, WEBGL_multi_draw, WEBGL_polygon_mode, WEBGL_provoking_vertex, WEBGL_stencil_texturing

    Tagged:

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  • so 6369 collisions checks per tick is horrible right and should focus on that?

  • Thanks

  • I read through (https://www.construct.net/en/tutorials/enlighten-games-dynamic-1213) and I couldnot find any explicit ways to do dynamic lighting and could use some help

  • I want to optimize my game because I want more people to be able to play it but it runs horribly on lower end devices so I need to fix that, any tips or info you need?

  • I want to have a system where the camera cannot overlap certain areas, I have tried a bunch of different ways but they all suck