mumu64's Forum Posts

  • I coded a strategy game in Game Maker where the hero was not trying to beat the demon but just escape its keep. The demon made decisions based on the hero's condition (Health, Stamina, Defenses, Attacks, and Will Power.) So yes I guess I do use AI.

    If you have any movies of the hero trying to escape the demon, I'm interested to see them.

  • And did you write about it on a website? I would like to read about it. About problems and overcoming a.i.-creating problems.

    The following definition I found on the Internet, is something I have in my mind when talking about ai^^:

    a.i. - The capability of a device to perform functions that are normally associated with human intelligence

  • Having just watched that, I think I might have to dust off the Orange Box and give it another play.

    While I'm there, I might start right at the beginning of Half Life 2 again.

    The Orange Box is an amazing package when you think of what's in there.

    As long as you don't count the rubbish multiplayer game that they threw in the there.

    I still have to play episode 1 and 2, from the orange box.

    I enjoyed Team Fortress for a short while, if that's the multiplayer game you were talking about.

  • The ending of Portal

    is funny

  • Favorite object: time. Finally there's time

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  • Yes. I know, Davioware and Ashley.

    I tried to make progress.

    Sometimes learning something doesn't feel like progress, at the end of the day, when certain things still don't work.

    I know however that the best thing is to do what you both suggested.

    But that was also less spectacular to post

    Today is a 1 new day, so let's go back to that strange (but simple) mechanism and see why it sometimes doesn't work

  • Thanks for the replies.

    After I tried the wait object (downloaded v0.99.84), I worked around the problem.

  • 1 game mechanic is now working, but i don't know how. It was trial and error.

    Sometimes it didn't work, but the last times I checked: it worked!

    Pfew... sweating

    Hoping it won't break and won't work

    coz I don't know how to fix it

    !

    Anyone ever had this same bad situation? ^^

  • I opened my 0.99.62-project in 0.99.84.

    First thing that happened was: all objects with gravity fell through the "Bottom"-sprite.

    (didn't happen in 0.99.62)

    I checked if options (for example "solid" and "immovable") were changed. They weren't.

    I added a 2nd Bottom sprite and suddenly it worked fine.

    Deleted the now obsolete 2nd Bottom sprite and the problem isn't there anymore.

    Just wanted to share this information.

  • I have the following code:

    (made code italic which is not important for the question)

    on collision between Sprite1 and Box:
    [i]- deactivate bullet movement Sprite 1[/i]
    [ul]
    	[li]Function1: call function "Function1" after 2000 ms[/li]
    [/ul]
    On function "Function1":
    [i]- make text visible[/i]
    [ul]
    	[li]add 1 to global variable 'test'[/code:26g3m46i][/li]
    [/ul]
    Then what happens is: global variable 'test'-counter goes up to 3!
    I expected the variable got as result: 1, because there is only 1 collision-event.
    
    Can this be explained?
  • Interesting to see that nobody is doing the sport-genre

    Would it be difficult to re-create(/remix) the a.i. of the Konami title International Superstar Soccer, from the 16-bit era?

    <img src="http://1.bp.blogspot.com/_sAkEAa9iwGI/SrP47DjTHgI/AAAAAAAADpQ/rQwqDR3gi4Y/s800/iss+4.jpg">

    in love with this game

  • I fanned you already

  • I check if there's enough room for the activity I intend to do.

    If not, I add more width or height

  • Does it just appear not to select all the white? Or does it actually not select all the white?

    If the latter, you should report a bug on the tracker.

    It's the latter.

    I will report a bug.