mumu64's Forum Posts

  • kinect + kinect drivers for windows (http://openkinect.org) = a new object/plugin for Construct?

    SoftKinetic releases free, Kinect-compatible 'iisu' dev kit (joystiq.com)

    What's an "iisu," you ask? It's an acronym for "The Interface Is You," of course! It's also the name of SoftKinetic's "3D gesture recognition" software development kit, available now for "qualified developers" to license for free. The iisu SDK is said to work with "all major 3D depth-sensing devices," which we're told includes support for Microsoft's Kinect.

    The free version of iisu is strictly a "non-commercial" SDK, though a full, commercial version can be purchased. The dev kit offers tools for building both games and applications, and includes Unity 3D and Flash support. Interested parties can get the ball rolling by applying for a free license on SoftKinetic's application page.

    Between SoftKinetic's SDK and those from Evoluce, PrimeSense and even Microsoft itself, there will soon be, like, so many SDKs available for Kinect. We're gonna start stretching right now in preparation for the eventual results.

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  • Ok Cool. Have you guys decided on the pricing system yet? I wanted to pay for it today ^^''

    just an idea thought : maybe you should do it a bit like minecraft pricing is, ware it's not much for alpha, more for beta and full price for final version?

    Offtopic, but I want to respond on this with: I disagree with this idea.

  • A great looking game, check out the movie:

    http://kotaku.com/#!5492738/superbrothe ... ing-at-gdc

  • Is this useful for Construct? (source: joystiq.com)

    GameSpy has announced that it's making the multiplayer framework used by a number of modern games (including Red Dead Redemption and Bulletstorm) free to any developer interested in using it. Developers of any size can get access to the code and tech required to integrate multiplayer matchmaking, player tracking, cloud data services and anything else needed to keep a large-scale multiplayer game up and running on almost any platform, even including cross-platform play.

    "Free" has its limits, of course -- companies can't run a Bulletstorm-sized game using GameSpy's tech and get away with not paying at all. But much like the recent Unreal Engine 3 changes, this decision allows smaller developers to use and test the technology without any overhead costs. GameSpy's Senior Product Manager Sean Flinn tells Joystiq the service will be free below a modest cut-off point and that the company will have "additional pricing tiers" announced later this spring for titles with larger player bases. "We're not being super strict about the usage limits at launch," he says, though GameSpy will "continue to offer a paid tier of service for unlimited numbers of users and premium support."

    Flinn says GameSpy is "betting big on the success of indie and start-ups," and it's hoping that independent developers using the service for free now will eventually grow to "need online services that match their ambition." Interested devs can join up with the program starting today.

  • For mouse and cursor it's the same as Construct but with directX instead of Win32, and with more actions, conditions and expressions than Construct.

    Thanks for the reply and the plugin.

  • What is the difference between this plugin and the object mouse/keyboard, already present in Construct?

    (I've already noticed in your description that it supports joystick.)

  • Thanks!

    Going to test it.

  • Thanks for the reply.

    Hmm... I either did not know this or never paid attention to this detail.

    I will stick to PNG.

  • In which format do you put sprites in Construct?

    I ask this question to learn and choose the right format, for the right situation.

  • Thanks for your answer. If I have any more questions, I will have a look at your Verve-project.

  • Is there a quick way to let a game restart and set all values as it was when starting the game?

    (for example: restart the game at the game over-screen)

    Perhaps unload everything and reload layout 1, as if the program was starting again?

    If this is possible in an easy way, is this done with an action from the system-object?

    (I can't think of anything else than: check which values change and reset them to its original value, when a "restart"-button is pressed.)

  • R0J0hound, I will try it. Thanks.

  • R0J0hound, the card is from "SIS". I don't have any other details on the card.

    The only setting I think that could help was changing resolution.

    I also tried re-installing the latest drivers.

    I ended up with a direct3d-error when loading a preview and thinking of getting another laptop.

  • Madster, my project is using Sampling: Linear.

    I believe I tried it on my laptop, but it didn't change anything.

    In windows I have tried a few resolutions to try if it would solve it: from 800*600 to 1600*xxxx.

    Did not help.

  • I thought I would post this question, as it could become a FAQ.

    What do older videocards "like" more: directx (C0.x) or opengl (C2)?