mumu64's Forum Posts

  • hello,

    Here are some sites I have used to find music for my games:

    http://dig.ccmixter.org/

    http://freemusicarchive.org/

    http://incompetech.com/music/

    https://audioluck.com/free.html

    And of course: http://soundimage.org/ from Construct colleague Eric Matyas.

    For these links apply:

    Free to download.

    Can be used in commercial projects.

    Credit when you use a song.

    For fun:

    These 2 websites have tracks that are algorithmically generated.

    http://computoser.com/

    http://www.fakemusicgenerator.com/

  • Thank you for explaining some of the reasons.

  • hello C3 colleagues,

    What is the reason why some people want a desktop version instead of a browser version?

  • Too bad the folks at Scirra weren't more helpful, but hopefully this forum post will be a good reference in the future...

    Ashley and Nepeo both spent time to reply on your posts and give suggestions. To me that is quite helpful.

    Anyway, thanks for letting us know it works now.

  • hello,

    I thought, before submitting a feature request (https://construct3.ideas.aha.io), I will ask here first.

    Would it be useful to have a functionality in C3 that checks (for example when exporting) if a sprite is in use by an event?

    I am sometimes messy and notice unused global variables and sprites.

    But projects usually have sprites that are not used in events, so the result will not be waterproof.

    This feature could be a possible checklist, but I do not know if the checklist will be readable with large projects.

    What is your opinion?

  • From a quick look I can tell you the array editor zero thing was definitely a bug, I've fixed it for r76.

    Great service

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  • I also would like to know experiences

  • Do you mean in the editor?

    I use folders to organize objects, so I usually do not have to search that long for an object.

    Also, if you select the project window, you can press the first letter(s) of your object on your keyboard and it jumps to that object.

  • [quote:22lhck9s]hello WackyToaster, go to Settings, Save & Backup and remove the option "Periodically back up active project", I think. (when on the train)

    Well, I don´t think disabling autosave/backup is the preferred option here. I mean I could just switch it to local backup I guess. I´d still rather not have to meddle with the settings in this case though.

    I do not disagree on both points with you.

    I think bug and request reports must be made if you want to see changes, though.

  • Nicely done, I like the out of focus background. Very soothing, I only wonder if you can make the growing more smooth and look less like discrete objects?

    Thanks a lot for taking time to reply.

    > Nicely done, I like the out of focus background. Very soothing, I only wonder if you can make the growing more smooth and look less like discrete objects?

    >

    Alpha Threshold shader could be applied to the individual segments to make them meld into one perhaps, and if you want it textured you could use "force own texture" and destination out to apply sprite image over it.

    Wow, I will try this soon. I still have not experimented or acquired knowledge of shaders. Thanks for your tip!

  • Impressive to see a new CC game on Steam. Nice!

    How are you going to decide what price you are going to ask?

  • When I was deving on the train (with a garbage on-off internet connection) the autosave would constantly ask me to sign in my gdrive again.

    hello WackyToaster, go to Settings, Save & Backup and remove the option "Periodically back up active project", I think. (when on the train)

  • https://rogerty.itch.io/plants

    Plants is a nontraditional and nonviolent experience where you get full control over a growing flower.

    You can use it from 2 to 20 minutes sessions to get into a flow as mindfulness training, or play it for whatever purpose you can think of.

    There is only one goal: enjoy the scenery and have a pleasant experience.

    The latest update brings a lot of changes. (21 in total)

    The biggest additions can be seen on the image above:

    * Night: now it is possible to experience the journey at night and while this happens, fireflies appear and crickets play their songs.

    * The body of the flower can be transformed into 2 more entities: a worm figure and or clone appears for a short time.

    Image above: better looking grass.

    Features:

    • relaxing music
    • a stress relieving environment
    • family friendly content
    • full screen and windowed possibility
    • mute sound effects and/or music
    • day and night cycle
    • several different flower body shapes

    Controls: mouse.

  • Thanks for the reply.

    Ok, when I have time I will try to reproduce it with an example (will be difficult, I suspect) and file a bug report that follows all guidelines.

  • Is it normal that C3 does not change the extension of a capx-project to c3p automatically after saving?

    I am asking this, because I saved a capx file to dropbox and after a few times opening and saving (without problems) I suddenly received a message that C3 can't open the project anymore.

    So I downloaded the capx file, renamed the extension to c3p and it works again.