mumu64's Forum Posts

  • Thanks for the reply newt.

  • hello!

    I am playing a lot of Red Alert 2 now and I am wondering if anyone has insight into how Westwood created some the C&C logic.

    For example: if you have a tank that joins a group of tanks of the same team, how does that group make place for that one tank? They all move up and down and left until it fits. What would be a way to achieve this?

  • Thanks for the quick feedback here on the forum and by e-mail.

  • I'm sure this is frustrating for you at Scirra who have already put a tremendous amount of work into the docs, the editor, the runtime, and the website and often seem to be greeted with complaints (valid and otherwise) for your trouble. So thank you for all your efforts and the fantastic tools. Now it's time for some complaining!

    This is formulated very thoughtful. Nice to read.

  • HI Cybertron. I am at work so cannot do a long test, but I was curious and started your game in a browser.

    It looks like a big and detailed game. I like that!

    Also, that brings a lot of variables (things that can go wrong). I hope not many bugs will haunt you.

  • Entry sent!

    I have a lot of experience with mobile exports but funnily enough this was my first html5 export ever. Is it really this easy? Hitting export and sending you guys the resulting zip is all? I was a bit irritated by how simple it was.

    I only know Construct, so I am interested in how it works in your experience. Can you give me an overview, so that I kind of get an idea how more difficult that is/how much more energy/time it costs you.

  • Great news, thanks.

    This was one of the things I was waiting for.

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  • I'm still a big n64 fan and still play on my N64 now and then.

    A top 5 is difficult

    • international superstar soccer
    • mario kart 64
    • goldeneye
    • zelda OOT
    • and at 1997/1998: Top Gear Rally
  • Key text.behaviors.timer.conditions.is-timer-running.display-text: placeholder {0} in English string but missing in translation

    English: Is {my} {0} running

    Translation: Is {my}{0 [/ i] actief?

    In english there is no question mark, so maybe in the translation no question mark?

    I roughly checked some sentences and the translation seems good. Did not find any errors in Dutch grammar.

    Good job!

  • The question I am asking, as I am stuck in an analysis paralysis loop, can I reliably make Construct 2 games for browser games and mobiles, maybe desktop, too, without having huge problems with performance?

    Yes, conclusion taken from a blog post (link below) from Scirra: "(...) HTML5 is a great technology for games. It's a consistently fast and mature cross-platform technology, even when wrapped as a native app. The standards compliance of modern browsers is excellent, too. Construct 2's engine is mature as well, having been one of the earliest-released HTML5 engines in 2011, and now with five years of upgrades and maintenance is probably one of the fastest and most reliable HTML5 engines on the market. It's great to see this carrying over to native apps on both desktop and mobile. We're intrigued to see how things will keep advancing in future!"

    Performance blog post

    https://www.scirra.com/blog/175/the-gre ... 16-edition

    Examples of games

    https://www.scirra.com/construct2/games

    http://steamcommunity.com/sharedfiles/f ... =103535227

    And C3 is going even beyond this.

    I hope this helps.

  • This post confuses me

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  • It looks like the jank comes from a "Create object" action. My best guess is that you are creating an object that is not already placed on the layout, so does not have textures pre-loaded when the layout starts. This means when you create it, the engine is forced to load its WebGL textures on-demand the moment it is created, which is very expensive and can definitely cause jank. This is why you should take advantage of layout-by-layout texture loading, which uses the fact an object is initially placed on a layout as a signal to pre-load it. (You can destroy it on start of layout if it doesn't need to be there initially, but must be placed on the layout for Construct to pre-load it.)

    I do not know if I am going off topic here, but is this advice a general advice to follow on medium to big projects?

    Right now I put almost all images in 1 layout.

  • hello KSLR,

    If you run in to a bug or issue in Construct 3, please follow the guidelines and post it to the GitHub issue tracker here:

    https://github.com/Scirra/Construct-3-bugs/issues