mumu64's Forum Posts

  • Thank you!

    Do you want to be credited by people who use your plugin?

  • The premise looks wonderful.

    What is the business model of Enhance?

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  • Thanks R0J0hound.

    Although I could not get your example to work, I understand that it makes the player go in a circular motion.

    So I used the logic of https://www.scirra.com/tutorials/1050/basics-of-circular-motion/page-3 to make the player move around the earth.

  • hello,

    Mario Galaxy has mario running on spheres/planets.

    I wanted to try this in 2D and tried some tutorials.

    The player uses platform behaviour and the sphere uses behaviour "solid", but that makes it not perfectly round.

    So the player-sprite moves a bit up and down, while walking around the sphere. (because the sphere sprite is perfectly round, but the solid behaviour uses the collision polygon - which is not perfectly round. The player walks on the slopes of the collision polygon)

    If this was a stairway, I could make an invisible ramp, but this is a circle and that makes it difficult for me to think of solutions.

    I hope I could make my question clear. If not, I will make a gif.

    What is your suggestion to make it appear the player walks on a perfectly round sphere, instead of the collision polygon where it is actually walking on?

  • Looks nice! It was hard to hit the enemies. I think I saw a gun as item to pick up? I could not reach it... I am bad at testing games I guess.

    May I ask which effects you have used?

    I may never use it, but I like playing around.

  • hello,

    Plants is soon available on Steam:

    https://store.steampowered.com/app/855730/Plants/

  • Thanks!

    I am testing my game in Steam and the achievement is granted, but I do not get any notification while playing.

    I only found out when I returned to my steam library (where it also shows how many achievements you have obtained per game).

    I tested in a resizable window, without the kiosk exported option.

    C3 is used to build and export.

    When testing in full screen, I do see the notification.

    Does anyone have a suggestion on what I should do to make the achievement notification be visible while playing in a window?

    Or does Steam perhaps not support notifications in a window?

  • Perhaps an interesting read - a for-your-info-post:

    I haven't read all, but one thing that stands out to me, is that ~70% of the people surveyed do not mind to look at ads for in game rewards.

    http://images.response.unity3d.com/Web/ ... _FINAL.pdf

  • hello, I have read the plugin documentation, but I could not find the answer to the following:

    What would be an example of how to use the condition "on achievement activate error"?

    What does the player see if an achievement does not activate and I do not use this condition? (my guess is: the player notices nothing)

  • Nice! Thanks for explaining!

  • hello hard working el3um4s!

    Made with <3 & C3

    Could you give me examples of where to use this for?

  • Congratulations! I like the font!

  • I enjoy watching videos from Jon Burton (Traveller's Tales, TT Games) so I wanted to share it here.

    The latest video is about how he managed to create a collision detection method using Amiga hardware (and its features).

    Subscribe to Construct videos now

    Examples of other videos: tricks used on Megadrive games and general developer's commentary on Mickey Mania.