Mr Wolf's Forum Posts

  • When I put Text on first then try to add another Effect, it gives me the error "This (meaning Text) is a non-pixel shader effect, blah blah blah" but then lets me add another effect anyway. After putting on Outline, neither Text nor Smart Text affects anything.

  • I'm using .99.82 and when I select multiple objects (in this case, text objects, but I haven't tried with anything else yet) and apply an effect, in chooses the first object and applies it to only that object and as many times as there are objects.

  • The problem is that Smart Text doesn't soften the outline too.

  • The highest I got with the 2000x2000 version was 357 FPS. I opened up the tile and cut size to 16x16 then ran it again and it had a higher FPS of about 430.

  • Would drop shadow work?

    Tried it but it doesn't look too good.

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  • I'm trying to outline text because it makes it much easier on the eyes (black text, white outline). Unfortunately, the Outline Effect doesn't look quite right on text. I tried spawning a slightly larger text object behind another one, but that would double the number of text sprites.

    Edit: I made the text almost twice as big and it doesn't look weird when using the Outline Effect, but is still a little blocky. I think I've heard of a smooth text thing right?

  • It still plays music if it's played like music.

    Thanks. That clears that up.

  • Okay, but when you use Time Scale, it pauses all sounds doesn't it?

  • You know how in every RPG or game with RPG elements the pause menu has all the items, stats, etc? I was wondering how you'd create this. The actual creating of it isn't hard, but how to fit it into the rest of the game correctly might be.

    I was thinking I'd just create a layer with the stuff in it, but if you have lots of images in your menu, that only adds to VRAM (although you could solve this with optimization and using low res images which works in most cases). I then noticed there was a Layout Object which can put one layout in another. There's no page on the wiki about it and I'm not sure how it will work or if it can interact correctly for changing things in the game layout (eg. using an item, equipping a weapon) and be updated with current stats and all that.

    I also have the problem with the pausing of the game itself. I was just setting time scale to 0 for pausing, but I hear that would mess up sounds/music. I have no idea how to do this then or how to create a custom pause.

    Edit: I looked at the Layout Object and noticed it has its own pause setting, but that will still pause my sounds won't it? Could I create two Layout Objects, one for Music (since only music will need to carry over into the menu right?), one for the menu, then when the menu one appears, it freezes the main window but the Music Layout Object keeps playing?

  • Isn't there some kind of hash thing you can use to add security? I haven't tried it myself so I'm not sure.

  • Are you going to replace the graphics for original ones and not freely available ones? Can't really expect people to pay for something that contains 90% freely available stuff.

    (^ This got posted while I was writing mine.)

    I agree. It must be original art and look like it.

    Also, I know it is a prototype, but you haven't done anything remotely new or put things together in a new or interesting way. You do have creatable platforms, but that isn't extraordinary. Right now the game looks extremely generic.

    Edit: I forgot to mention that when he's standing on some things he is floating.

  • There's just something "unwieldy," if that's the word, about using a platform then jumping on it. It doesn't flow quickly and smoothly enough from creating one to jumping onto it. Ever consider having them created beneath the player or at least slightly lower down on the player? Then you could jump onto them easier. It could also be using UP for creating platforms. I'd move it to a key for the left hand. I'm not really sure how to get the platforms better, but it felt like I couldn't create one then jump on it immediately and easily. Try changing the key for it first as which hand you give a key to is very important. People's hands (at least mine as a gamer) are "programmed" for certain actions to be done with certain hands (although that will change depending on what input method you are using but in this case it is a computer keyboard). Creating a platform is an ability and not a movement (eg. move left/right), so it should go to the left hand. Note: Jumping is kind of a movement but should be thought of as an ability too so it goes for left hand like in most games (except maybe fighting games).

  • Actually, I just beat Dawn of Sorrow yesterday. I've been studying how they do things so I went to look at a sprite sheet to see how they do their animations and noticed the seperate sprites and all everything. That's to be expected since it would save a lot of resources (weapon sprite vs player and weapon sprite) and be much easier to deal with.

  • I second that effects idea, people that are used to photoshop and its kin might know them but I sure don't. Especially if people know of combinations with cool looks.

    I use Photoshop (not that I'm an expert) and I still can't figure out all of the effects. You can get an idea from the name but not a clear idea of what it will do/how it will look.

  • I'm working on a leveling system myself. Just wondering, but, where were you going to put your save file anyway? (Unless you don't need one.) Saves have to be locked up tight too.