MPPlantOfficial's Forum Posts

  • Sounds like you're creating a manual jump button.

    I think C2 has a built-in Platformer engine that disables continuous jumping like you described, however, if you'd like to implement it yourself, I suggest using a Boolen.

    For [BUTTON PRESSED] | Player Jumps

    JUMP_BOOLEAN = 0 |

    For [ANY BUTTON PRESSED END] | Player descends

    For X [BUTTON PRESSED] | JUMP_BOOLEAN = 1

    For Player is Overlapping with ground | JUMP_BOOLEAN = 0

    Or something like that. As you can see player is only able to jump when colliding with ground.

    Of course, you'd have to fix it so player can't jump every time it's colliding with solid otherwise it'll do Wall jumps.

  • Hey guys. I've been trying to get my Twitter button to work and upon pressing the button (exported game on a real device) it refuses to open a separate window for Tweeting.

    Now I found that this: https://software.intel.com/en-us/articl ... ernal-apps

    maybe the answer but where to I put the links to my Twitter and Facebook pages for the game?

    There are three choices:

    Network Request Whitelist

    Intent Whitelist

    Navigation Whitelist

    Now another question is does this work in conjunction with with IAPs? I haven't tested my IAPs but I know when I press the buy button, the device is supposed to open a separate browser where the user inputs credit card information. Am I correct?

    If so, do I need to know the URL of the store and put that in the Whitelist?

  • Finally I found a solution for this problem =)

    https://software.intel.com/en-us/articl ... ernal-apps

    I see. Do I have to "Whitelist" my IAP store location as well?

    I put my Twitter and Facebook pages on the Whitelist. Have yet to test.

  • choose(1,2,3,4)

    or

    choose( 1 ,2 ,3 ,4 )

    work.

    The first one as far as I know chooses "1", "2" and so on as characters and not numbers.

    Kind of like if you're inputting "char" as opposed to "int"

  • I love it. The shadow monsters remind me of that old PS1 game: Heart of Darkness.

  • > Also, for another game, I found a guy, met up with him and discussed the details and even gave him the assets and same thing: NO REPLY after months.

    >

    If you're talking about me, I clearly said that I don't have time for a revenue share project at the moment, so I suggested you start the project yourself.

    Nope. Wasn't talking about you. It was some other guy I saw at Tigsource last year.

    The other guy I mentioned I actually met up with physically, talked and ate lunch with.

  • Hey guys. If I only have CordovaIAP in my capx, do I only add cordova-plugin-payment-iap?

    If I do that XDK seems to be citing the absence of cc.fovea.cordova.purchase as a build error. So which ones do I actually need?

    Also it only works when you uncheck "Minify Script?" and I should delete the .additions file am I correct?

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  • Good day all.

    Here's what I've done the past 6 days.

    Used C2 Official IAP plugin

    Fetched both

    https://github.com/cranberrygame/cordov ... ayment-iap and

    https://github.com/poiuytrez/AndroidInAppBilling

    =Build Failed

    Used C2 Official IAP plugin

    Fetched only

    https://github.com/poiuytrez/AndroidInAppBilling

    =Build Failed

    Used C2 Official IAP plugin

    Fetched only

    https://github.com/cranberrygame/cordov ... ayment-iap

    =Build Failed

    BOUGHT Cranberry Games CordovaIAP

    Fetched only

    https://github.com/poiuytrez/AndroidInAppBilling

    =Build Failed

    BOUGHT Cranberry Games CordovaIAP

    Fetched only

    https://github.com/cranberrygame/cordov ... ayment-iap

    =Build Failed

    BOUGHT Cranberry Games CordovaIAP

    Fetched both

    https://github.com/poiuytrez/AndroidInAppBilling

    and

    https://github.com/cranberrygame/cordov ... ayment-iap

    =Build Failed

    What am I doing wrong? Which plugins do I actually need?

  • Hey guys. I bought the Cranberry plugins today and installed them.

    So what is the associated plugin I have to fetch in XDK for the Cranberry CordovaIAP pluin to work?

  • Kept walking to the end of the level and found some sort of horn. I'm assuming you're supposed to shoot the depressed guys with that? Stopped playing after that.

    I like the music though. Very serene. Did you compose this piece yourself?

  • Well using cranberrygame plugin isn't that easy as everyone is saying ......... Finally I got it working to get the inapp purchase work but when I click on the button to purchase it throws me our of the app with the pop box to purchase .........

    And I am not getting the point as how to make it work ????

    Wait sorry, I only concentrated on the "not working" part. It seems to be working ok. You're supposed to purchase the product at a separate Google/Apple store if I'm correct. When you do, your game should check for the "Has product." I have yet to learn how it works though. Will keep you posted.

  • > was a dumdum, Last year I gave assets to one guy I found in Tigsource and he hasn't done anything with them for about 5 months now. No update. NOTHING.

    > .

    >

    same here but with game maker, which was 5 years ago when Game Maker 8 was still widely used and People were transitioning to Studio and all i ask was to Convert some of the Lines to Game Maker Studio and Didn't reply for like 4 years now

    Hahaha!! And I thought I was unlucky with 5 months!

    Well start learning C2 now; you'll probably come up with a prototype in 1-3 days. It's real simple.

  • I have tried every possible solution have check github, intelxdk forum. & even our forum ..........

    and I must say there is no solution for compiling using the default google play & inapp plugin from construct 2 ..........

    Well using cranberrygame plugin isn't that easy as everyone is saying ......... Finally I got it working to get the inapp purchase work but when I click on the button to purchase it throws me our of the app with the pop box to purchase .........

    And I am not getting the point as how to make it work ????

    Oh man. And I was going to purchase the Cranberry plugins today.... : \</p>

  • Take my advice: Start learning C2 now and don't attempt to hire guys yet.

    I was a dumdum, Last year I gave assets to one guy I found in Tigsource and he hasn't done anything with them for about 5 months now. No update. NOTHING.

    Also, for another game, I found a guy, met up with him and discussed the details and even gave him the assets and same thing: NO REPLY after months.

    So about a month ago, I decided to learn C2 and make the game myself and now I'm only one plugin away from publishing.

  • What is the processor?

    i5? i7?

    Ram? 4 or 8 gb?

    I don't know about i3 but i5 should be good enough. i7 is more than enough.