MPPlantOfficial's Forum Posts

  • Lately I've been playing a game called "Alundra" for the PS1 which has a Z axis and jumping mechanics.

    A jumping mechanic would be nice for your engine. It's a lost art.

  • UPDATE: Sorry for the double post.

    I just finished another session of playing this game. I found a bug. I again tried to squeeze in between 2 bars the distance barely higher than the length of the character. I got a <<< and suddenly my character popped out of the other side. He somehow squeezed through the bars.

    Another "bug" I noticed, I don't know if you did this intentionally or not but when I collide with a bar during a jump, my vertical velocity seems to be stalled. If a bar is pushing you, the jump doesn't seem to continue anymore.

    EDIT: #2

    Ok I just got done with another session earning a total of 128 jumps. But somehow only my previous high score of 76 is recorded in the site. The bug isn't with the game but the site's scoring itself!

  • MPPlantOfficial did you mean, the squeeze between 2 lines is when the player is on platform and suddenly is out and fall? Like a bug..

    Not really a bug. I tried to jump while a platform was speeding towards me and got pushed in between. Although you could check the platform's shape. If you were using Pixel-Perfect collision there is a possibility of getting stuck.

  • I actually always enjoyed the old tank controls too. I don't remember anyone ever complaining about them until RE4 (still tank controls) came out. Then hating tank controls became a sort of a fad.

    Thing about tank controls is they have to come with either a fixed angle like the RE games or a fixed camera like SH. Adds to the atmosphere and horror. These days it's all about jump scares.

  • Hello Scirra forums.

    I'm MPPlantOfficial.

    Working on a game with those initials so that's what I chose as a user name.

    My goal is to create new genres of games.

    I also draw a lot of inspiration from having played hacks and homebrews after having played through most of the NES and SNES classics.

  • First time I saw this I thought it was a Tank-type survival horror.

    Tank controls are a lost art.

    One thing I have to say though is your main characters breasts HAVE to be bigger in order to get noticed in today's game market.

    (Kidding of course.)

  • Hey there. Made it to 76.

    Would have made it to 100 if I hadn't tried a daring jump too much (got squeezed in between 2 lines.)

    Anyway, I love the game. Momentum (as with any other platformer) takes a little bit getting used to but I love the planning that comes with making jumps. I often encounter this gimmick in Super Mario hacks but not the way it's used here as a point system.

    This can easily be a hit in the mobile market (if a touch control would translate well).

  • This looks just like Maple Story. Did you by any chance use a few sprites from that game?

  • Looks nice; however the shapes at the lower bottom part of the screen don't seem to go nicely with the rest of the picture. Were they made by a different artist?

  • a post-apocalyptic survival game, currently my work in progress

    a post-apocalyptic survival MULTIPLAYER CARD game sounds perfect.

    I actually made a board game like that for my Geology class.

  • Hello Scirra forums.

    First of all, if there already exists a thread like this one, I apologize.

    I just want to know what this forum's general opinion of hacks and homebrews is.

    I was an active user in several game hacking sites and while I don't post much there anymore, I still occasionally visit the sites for new content. That's right; I used the word "new." Despite a lot of these hacks usually being a simple rearrangement of obstacles, I would argue they enhance the pre-existing game by allowing you to experience them in different ways. In some cases, these hacks "FIX" what was previously broken by rebalancing the games.

    I was sick of having played Chrono Trigger for the 26th time and a simple patching with the "Original, Non-Woolsey Translation patch" as well as "Hard Mode Patch" made me enjoy the game as much as the first time I played it.

    Another good example of hacking "fixing" a game would be Mega Man 1. You remember how frustrating Elec Man's stage was? The first screen featured a section that required extremely accurate jumping while avoiding fast hazards. Let's not even talk about how frustrating Elec Man himself was without the proper weapon. Sure the game allows you to tackle all levels any order you want but there will always be that kid who chose Elec Man's stage first possibly got sick of the game and didn't proceed to buy the next one (which is considered by many to be the best of the series.)

    Sure there are issues of using another person/company's intellectual property but how is it different from writing fanfiction and making fanart? IF people are making money off of them (and yes, you can see the occasional scumbag on ebay selling them) then I can see the reason they are widely looked down upon but that doesn't deteriorate the content itself.

    Opinions?

  • While characters themselves are copyrighted, you can probably get away with making characters that are identical to your favorite ones;

    You can't really copyright round faces, small legs and other such features; however, depending on the artist (or possibly the artist's agent) if they see a specific combination of features resulting in having your character a little too similar to theirs, you might get in trouble.

  • I'm really loving the drone element.

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  • The game reminds of "Journey to Silius."

    Hope there would be a large variety of weapons as well.

  • Wow this looks amazing