Hey I'm having the same problem you had but I can't figure out how to make it compare the sprites X to is previous X position. Can you please show the condition you used (compare X to ?) Thanks
Hey jskocdopole, here's what you do.
Create a Decoy follower sprite that follows your main pathfinding sprite wherever it goes maintaining a small relative pixel distance to be used for determining an artificial 'angle of motion.'
Check out this example.
https://www.dropbox.com/s/3gelkszlyl6e2 ... .capx?dl=0
This is one applied to a 'Drag and Drop' sprite but the concept is the same.