MPPlantOfficial's Forum Posts

  • Here I made you a capx because you requested: Bollocks Busters Game Template

  • No anybody can help?

    What type of beat 'em up do you want? How many planes?

    Single plane Side-scrolling (like SNES Power Rangers) or multi-plane (Like Double Dragon)?

    See the problem with your question is there are just so many elements that go into making a beat 'em up and questions that arise along with it:

    • 8-directional movement, solid collision boxes, enemy types, enemy ai, enemy projectile motion, enemy spawning, interactable objects character combos, enemy combos, control types, special attacks, life bar, types of special moves (grapple, bomb type, hit all enemies in screen type)

    I haven't even begun to scratch the surface as there are still many elements that have to be considered like User interface. I'm not here to discourage you but I highly suggest you look into all elements you think would go into making the individual components that make up a Beat 'em up.

    Start here:

  • You forgot Cocoon as well

  • bro shhhh.... keep it secret dude

    Edited post.

  • If you want the trajectory effect look at the angry birds capx by AllanR.

    No need. It's just a straight line with no physics involved. Just project balls along the angle.

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  • Try toggling between arrow tool and pencil.

    Click arrow tool, drag Tilemap, press CTRL+Z, select Pencil and start drawing.

  • Just FYI we're going to be running an official game jam during the beta, but it will be during the last week of the beta so shouldn't overlap. Just thought I'd give you the heads up!

    Have y'all decided on the theme?

  • Looks like regular bullet movement with 'bounce off solids' enabled.

  • EDITED: [It's a secret]

  • That behavior is designed to give a force point to one or more instances, not a force point to an angle, sorry.

    Sure it is possible to create another behavior to reach to your requirement, but I don't have time recently.

    No problem. Thank you.

  • Just a little update. I was able to fix this by simply resetting my computer.

    It might be worth looking into still. If it helps, the only I did was leave the capx and watch a few youtube videos, checked my email and it started doing that when i went back.

  • Besides that. Using regular physics for that is not really difficult. Dont need vectors. Gravity is just and no more then a force applied every tick. So, if you apply a force under an angle every tick, you created gravity.

    I suppose. Actually I've already done this using regular force.

    I'm just being a lazy mofo by refusing to recreate my previous example.

  • Hello rexrainbow . Got a suggestion for this example?

  • That plugin is a add on the regular physics plugin.

    Just dont use it ?

    It is. But I want a degree of control over gravity that the standard physics plugin just doesn't offer.

    The alternative is using vectors and I don't want to have to deal with that.

    This plugin offers the first step by making you choose your gravity source. It's just a matter of transferring the sprite (and in my case, Normalizing the gravity) to control gravity.

  • Simply set a number random(0,1000) when selecting the odds of the next card/chip/number/whatever

    and use the condition If Number <= 10 'winning' card/chip/number/whatever appears.