I'm experimenting with some physics-like movement without the Physics Behavior. I'm sure it's been done on here before.. can't find any examples though.
I'm using basic Behaviors: CustomMovement and Bullet. I'm trying to redirect a 'block' based on speed/mass/angle of another block it collides with.
I need to somehow not add additional speed to the collision. I'm using a one-time Acceleration action like 'force'.. although that may be a bad idea? not sure. All I really care about is the CustomMovement one.. the Bullet one I might just destroy and therefore not care about that trajectory/speed etc..
I have to somehow take the speed of each object and it's angle to determine the force..since force cancellation would happen if angling directly toward each other - but also if going in slightly the same angle the only force would be the difference in speed. No idea how to do that.
Maybe I am oversimplifying this... maybe there's a physics behavior for a reason?
any help?
https://www.dropbox.com/s/z0v2rkibaipnq ... .capx?dl=0