MPPlantOfficial's Forum Posts

    Please tell us how you will be using C3 if you will be subscribing and if you are a serious game designer, small time game designer, hobbyist, educator or using the engine for some other purpose?

    Also please tell us if you are a long time C2 user or new to game design or switching from some other engine to a Sciirra engine?

    Don't you think it's a little too early for this?

    Honestly I tried C3 for like 2 minutes and have never revisited it since. Not that I hate it or anything. I'm completely neutral with it. It's just that it's not a tool I'd be using for a long time as it spews out .c3p files which I have no use for. As stated in previous posts I will be using C2 mainly and only consider C3 if they decide for some reason in the near future C3 becomes the ONLY way to export your game.

    I will be having a second first impression probably during the Newgrounds-Scirra Jam which I'm very excited for but as of now I'm not using it.

    Why bother using and revisiting it this early on if you don't like what you're seeing? It will probably be on C2's level in the near future but as of now it's doing nothing but affirming your initial dislike of the software every time you open it.

    This is exactly like people seeing the trailer for a movie (like the Female Ghostbusters movie last year) not liking what they saw. But then they keep watching and re-watching it, breaking down the trailer, noticing every pixel of detail, take every ounce of dialogue into heart and building their own contexts of what each line may have meant and then not liking the trains of thought they've constructed. It's like what do you expect?

  • Thank you for your reply. As far as I know, the drag and drop feature moves the whole sprite across the layout.

    Is there a way I could make it fixate it at one end and just increase the width between the two points?

    Yeah well you're not really going to drag the whole multimeter sprite across but just the jack sprite.

    This is what your multimeter looks like:

    So it's going to consist of several parts and not a single sprite.

    2 jacks, 1 Knob, 1 body, 1 number display

    By the way, I've just seen your capx and it's more complicated than I expected since you're involving a Bread Board.

    Plenty of points for each end of your components to snap on. But that makes drawing wires easier now since can use a single 'wire' sprite from one point to the next.

  • The Multimeter Jacks are easy enough to implement using the built-in drag and drop feature of C2 or you can even manually create you own drag and drop feature using the LERP movement.

    Drawing the wire however is a whole other challenge.

    Since drawing is usually setting creating many instances of a circle or square sprite while dragging the mouse across.

    Meaning you would have to check collisions between many different instances and check if the ends are overlapping with the + and - Jacks.

    I can't go looking for the separate capx files you need right now but I suggest you start in the "How do I" section.

    You may want to redesign how you want to implement the wire feature for the earlier mentioned challenge.

  • Tom

    When are we gonna learn the theme of the Newgrounds C3 Jam?

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    Isn't the Spritefont spacing available in Spritefont plus plugin?

    Spritefont Plus?

    Guess I should give external addons a try then. Thanks for the tip!

  • Hate to break it to you bud but Simon can't attack while walking. The thing with Castlevania is once you decide to do an action, you have to commit to it.

    What sets Castlevania apart from other similar Melee Action games (Zelda 2: Adventure of Link, Ninja Gaiden) is that there is no control over Simon once he jumps (can't control mid-air velocity) and attacks (has to go through the cycle of drawing back and whipping). Doesn't matter how fast your reaction time is.

    Simon Sprite Sheet: https://www.spriters-resource.com/nes/cv/sheet/8477/

    Now it's easy enough if the game were like Ninja gaiden since Ryu only has a 2-frame run cycle.

    I suggest you check out the sprite sheets of all these characters to understand how they play.

    Heck, the games can be played in online browsers now. They're worth revisiting.

  • Daaamn you're great both at Vector AND Pixel art!!

    Lookin' good.

    Now I'll be honest. I don't really feel entitled to ask for anything other than C2 bug fixes however after reading this:

    https://www.scirra.com/blog/203/some-bo ... onstruct-3

    I have to agree with andreyin with this to a degree.

    Speaking as a guy who will stick to C2 until I've made enough to be able to afford a C3 license, why are some simple fixes being kept C3 exclusives? I understand why you might want to keep the 'Bullet behavior stepping' a C3 exclusive as you pointed out the amount of work that went into it might not be something you'd want to give away for free but the 'SpriteFont spacing' fix and 'Array Editor' i've been hearing about seems like they should be mandatory for both editors.

  • Sounds like the ad is in there all along. Just hidden.

    Look through your capx again. There must be a "Hide Banner" action under an 'every tick' or a blank condition.

    Maybe ads are showing but overlap isn't on. Look at how you've assigned your banners.

    If we're not going to address advanced problems like these then at least address the little ones:

    * Create a proper Set Physics.Gravity_Angle action instead of using workarounds

    * Delete the "Music" Folder so people will no longer have problems with their music not playing on a real device

  • talking about this?

    No this is a different problem that has nothing to do with your tangential motion. We already have the fix for this problem thank you.

  • Well, it not for an instance, but for the whole game. Several objects will be hidden.

    Same concept. Use Global Variable instead.

    Global Variable: PAUSED = 0

    Create a random sprite, a small pink box(or any color you want) that's set invisible that serves only as a timer holder.

    On PAUSED = 0 | [EVERYTHING in your game]

    On [Paused Button] pressed | Set PAUSE to 1, Start Timer...

    You get the picture.

  • I see.

    Circle "Tangential" Movement.

    Looking forward to that tutorial.