Moot's Forum Posts

  • How long before we can preview our games in browsers other than Chrome? Will that feature be available in the desktop version of C3?

  • I thought it was pronounced Sky-rah... (Like in the sky is the limit)

    I'm still a little bit skeptical about C3 being right for me, but the latest blog post has me hopeful. I'm probably going to subscribe for the first year and see how it goes. I think I'll be happier when the desktop version comes out.

    The tone around here does seem to have changed. I've been critical of C3 recently, but I like to think I'm open minded and reasonable. Some people can't be reasoned with. It doesn't seem they would be happy with any answer they got.

    So far I'm very impressed how quickly the bugs are getting fixed in C3. I forgot how good that felt. It feels like we'll get the support we need to enable us to build the games we want to make.

    (Still hate Chrome.)

  • tunepunk Worked like a charm. Thank you!

    Maybe now I can trick my mind into thinking I'm not using Chrome... probably not.

    To change the icon to C3 icon you can use this Method.

    https://support.apple.com/kb/PH19073?locale=en_US/

    For changing the icon in macOS Sierra, it's a bit different.

    https://support.apple.com/kb/PH25383?lo ... cale=en_US

  • I think some people need to get over the fact that C2 is NOT gamemaker and it is NOT Unity or Unreal.

    Ding! Confrontational comment detected.

    Have you tried doing a hard refresh, clearing cache in https://editor.construct.net? That should do it... We're working on improving this as the caching/update is a little bit buggy.

    Alternatively, a direct link:

    https://editor.construct.net/r15/

    Great, thanks!

    Ashley Tom anyone

    How do I test R15? Every time I load C3, I get R12. I thought I read it was suppose to update automatically, but then again, I'm using Chrome on a Mac.

    > I will buy C3 the day it comes out. So excited for the release.

    >

    Please tell us how you will be using C3 if you will be subscribing and if you are a serious game designer, small time game designer, hobbyist, educator or using the engine for some other purpose?

    Also please tell us if you are a long time C2 user or new to game design or switching from some other engine to a Sciirra engine?

    mammoth If he asks you for your social security number and home address, don't give it to him!

    lamar You're out of control. The only reason you would want to know that information about someone is if you think they are too inexperienced to have that opinion, or if you plan to discredit them. Otherwise, it wouldn't matter. I remember you trying to do the same thing to me. If he likes C3 and wants to buy it, let him.

  • Congratulations! I'll check out your link.

  • I was just trying to suggest caution and I think it's relevant to the changes Scirra is making.

    zenox98 I already posted same info in Open-Topic section, where it should be. why is this here? Has nothing to do with C3.

    Sorry, I didn't see your topic in the Open forum. I posted this in the C3 forum as soon as I got an email from Goo. I was a closed beta tester for it. I knew a person who worked on it. I think it's relevant because of how similar it is to C3. Btw, some of the complaints people have with C3 are the same they are were having with Goo.

    If you don't like C3, then move on. Is it hard to comprehend ?

    Did I say I didn't like C3? It seems you are the one who's having trouble comprehending.

  • Goo is a 3D browser based HTML5 game engine that recently declared bankrupt and is now trying to sell it's 3-d tools. It also has a subscription model.

    https://goocreate.com

    http://ackordscentralen.se/eng/goo-technologies-ab-1

    Just FYI.

  • > I played around for an hour with the C3 alpha, and I did not like it very much. I had to install Chrome (which I hate), and C3 felt a bit "childish" to me? Is that the right word?

    >

    I had recently referred to Construct as "kiddy" to my partner in game development. I think it's intended for a younger audience who can't/won't learn a programming language, so it comes off as a kid-friendly alternative, although adults benefit from it as well. It's a nice piece of tech for the right audience.

    C3 definitely feels like it's aimed at children.

    ---

    My first impressions:

    • It's not a professional tool. It feels and looks like a browser app.
    • The free version is too limiting. You can't get a feel for using the software. It's like they want to punish people who use the free version. Why? Those people are free advertisement.
    • I dislike the colored tabs at the top. They don't fit in with the overall design and look very childish.
    • The behavior window is confusing. What's the add button?
    • C3 chrome exclusive, but Chrome support for the Mac is lacking. I can't even use web app version of C3 for Mac.
    • Too many work arounds for Mac users to use C3 because of Chrome. I'm ok trying to figure out work arounds to make my games do what I want, but I don't want to have to find a work around just to use the software. Chrome is a bad idea. If Safari is too limiting too, then let's meet half way with Firefox.
    • There is an insane amount of bugs for a beta. How could they have missed all these bugs? And we are using a limited version where most of the best features are locked. How can we test for those bugs?
    • I don't see a way to test my games with multiple browsers. Chrome only games is unreasonable to me, and I don't want to have to work backwards to figure out why my game doesn't work the same way on different browsers.
    • Too many pop up warnings. Every time I test a game, I get a warning and have to push the "try again" button to make it work. Why can't it just work the first time I try it? Is it the browser settings? I don't want to spend a lot of time customizing my browser just get an app to work.

    I feel like I'm ranting, but I can't help but express my disappointment. C2 is such a better product. I hope they keep their word and continue maintaining it. I plan to use that for the foreseeable future.

  • I can't get Super Ubie Island on consoles and i really wish i could.

    This is a major issue when trying to develop bigger games.

    This issues has me seriously looking into Game Maker Studio 2. But I really do enjoy the event system in Construct. Big reason why I am so on the fence. But I can't keep developing projects without a way to deploy to consoles

    If you can hold off for 8 or 9 months, Fusion 3 is suppose to have an event system similar to C2. Not sure how complex your game is, but here some games made with Fusion:

    Distraint 2:

    https://steamcommunity.com/sharedfiles/ ... =859651900

    Five Nights at Freddy's (I heard there is a movie in the works):

    http://store.steampowered.com/app/319510/

    Odallus - The Dark Call:

    http://store.steampowered.com/app/319480

    Silence of the Sleep:

    http://store.steampowered.com/app/321870/

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  • My main argument here however is that Construct 2 and Construct 3 users looking to make serious, commercial, action games, are (probably) in the wrong place, and that's okay because Scirra still has its awesome way of making games for fun / web browsers

    I think we are in the right place is we want to make serious, commercial HTML5 games.

  • I also want to make the point that most digital media consumption is done with mobile devices now and there is no indication that will change in the foreseeable future.

  • Game maker been around, it seems like, forever. I remember using it before YoYo Games bought it. It use to have an ugly logo of a hammer in front of a red sphere. I remember thinking for the longest time that the developer was Russian. And if I remember correctly, it use to be completely free too before Mark sold it. No surprise they have one of the largest communities.

    Edit: Wow, I just checked out the new Game Maker Studio 2 website. It looks amazing! It's come a looooong way.