Moot's Forum Posts

  • cool trick!

  • Ashley

    I get the feeling you're purposely ignoring my questions. If you are upset over the posts I made the other day, I apologize. I realize that I was a bit harsh and I shouldn't have said anything. Let bygones be bygones?

  • tunepunk Windows has a virtual keyboard if it helps.

    https://support.microsoft.com/en-us/hel ... n-keyboard

    I know it kind of a pain to use (I had a Windows tablet for a while), but maybe it can help until this problem gets fixed. Hmmm... it's a shame the keyboard doesn't have a cut and paste short-cut built into the keyboard like iOS. I use those short cuts all the time. Maybe there is a way to customize it?

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  • The desktop build will be able to show a menu option for pasting.

    Nice to know some features will be returning in the desktop version. Are you guys building your own wrapper for it? Will we have to wait long for it?

    The problem with this argument is that it applies to literally every piece of hardware and software ever made, but to earn that kind of trust, what's working today needs to be as feature-full as promised, and it hasn't been. Timelines are not built on potential future functionality in a commercial setting - there's no reason this long-proven way to do business should be applied any differently to Construct.

    That's another good point.

    We can argue all we like about the tech and why it's this or that...

    If the game you want to build for your target platform does not perform as it should on the client machine you are dead in the water. End of story.

    The customer sure as hell doesn't care if it's HTML5, C++ or freakin Basic.

    Well, let's talk about realistic expectations then. C2/C3 are HTML5 game editors and people should only reasonably expect that games made with it work really well in browsers. That's what it's made for.

    People have unrealistic expectations that games made in HTML5 will work flawlessly on other platforms, in part and understandably because that's a promise Scirra makes on their homepage. "Publish Everywhere" is misleading at best and doesn't explain users will need to use third party wrappers. Exporting to other platforms has never been easy with C2, in my experience, and it's still promised with C3.

    Ashley has said they plan to build their own wrappers for one of the platforms, maybe all. If they do it well, what does it matter how it gets on a certain platform as long as it works well. Promise kept. We'll just have to wait and see.

    Ah, Blazing Saddles... You both have a good memory.

    Nah, man the browser wars are coming. Soon it will be either shiny and Chrome, or Edgey and Windows store.

    Your os will be a browser/ store.

    I'm thinking more that you'll be able to directly access the internet through the operating system, without the use of third party browsers. Always connected sort of thing. Browsers are the next Flash.

    Also, I could care less about Hedy's comments.

    That reference is lost on me. Who is Hedy?

    +1 for Event Sheets. I think that's the main reason I use C2. It's not because it's HTML5.

    I'm not really that big of a fan of HTML5 games. It think it's nice that I can play games in a browser without having to download a plugin, but I mostly use C2 to publish mobile apps. It's the speed and ease of the event sheets that draws me to C2.

    I have yet to meet a single person you bought a computer because they wanted to play HTML5 games. I can't imagine that ever happening. The first place people look to play games is consoles, then computers. Playing games natively, I imagine, will always be more preferred than having to download a browser and search for games that run well on it.

    I don't think HTML5 is the future of gaming at all, it's just a future with games in it. I think this is the reality we live in. If you really want to invent for the future, you really need to think of the future of the internet without browsers. That's where we are heading.

  • I have had less luck with more complicated joysticks. Dragging/swiping controls have always seemed a bit finicky to me.

    It would definitely be nice to have some swiping behaviors built in. I'm always looking for a better way to do things. Maybe Scirra can have a contest on who can build the best swiping controls and then add that officially to C3? It would give someone some bragging rights that they created a behavior that was adopted by C3.

    Nobody wanted flash. We talked about opengl, or directx, or maybe even a mobile native.

    Talked/ fought.

    Of course we then fought over html5, and were promised an exporter sdk.

    Probably shouldn't start in on that one though.

    I probably would've argued against Flash too, but I wasn't here then. I hated the idea that people had to download a plugin to view content and be bothered with constant updates. Flash was a mess littered with security issues. The opposing argument was that Flash, much like C2, allows people to create content easily.

    I'd be willing to bet most people here use Construct in spite of it being html5 than because it is html5. I'm here for the event system. A lot of posts have been made vindicating the choice to use html5, but i feel regardless Scirra is still a bit blind to its down sides and the on going issues it presents. Just my opinion.

    Good point.

    "I can't believe Scirra chose a HTML5 runtime instead of Flash. It just doesn't make any sense. Everyone is doing everything in Flash so obviously that was what they should have done. Also they have started charging money when Construct Classic was free, especially when C2 is so early on at this stage of development compared to CC. Obviously this will drive away users. I think I'll choose another tool. HTML5 also only runs in Chrome and Firefox right now so it seems needlessly limited, and we don't know if other browsers will ever support it. It seems like it was a desparate afterthought. It's sad to see Scirra making such crazy choices. It seems like they'll just fade in to obscurity to be overtaken by other tools. Too bad they're doomed."

    - Everyone in 2011

    And obviously, mocking your user base isn't going to drive them away either.

    As a quick aside, by far the most prevalent commercial use of Animate is in the creation of banner ads and rich web media content, of which HTML5 and canvas are the dominant background tech thanks in no small part to the fact that Animate is the amalgamation of several Adobe programs, namely Flash, Edge and Edge Animate.

    With this in mind, it relies on the much more modern holy trinity of HTML5, CSS3 and JavaScript.

    I think it would be a misrepresentation of Animate to lean too heavily on it's ActionScript and Flash aspects; whilst these do exit, in my opinion they're grandfathered in to capture the userbase left behind when Adobe discontinued Flash - and even these features are heavily dependent on AIR to survive in today's world.

    God I miss Fireworks. I miss Fireworks so much.

    I agree with you. Animate CC is not Flash anymore. My point is that Flash is not completely dead yet. Although, I think it's near there now. My other point was that without Apple, Flash would still be pretty strong. I remember numerous companies coming out against Apple's decision to drop Flash and it was even a selling point for many competitors, that their devices can still view Flash. Eventually though, Apple users didn't miss Flash and other companies finally came a round.

    I think I'm really just trying to put all this in perspective. When everyone disagrees with Ashley, he brings up the point that he predicted HTML5 would replace Flash, so we should just blindly trust his decisions because we just don't see it yet. I think that is a weak argument.

    "I can't believe Scirra chose a HTML5 runtime instead of Flash. It just doesn't make any sense. Everyone is doing everything in Flash so obviously that was what they should have done. Also they have started charging money when Construct Classic was free, especially when C2 is so early on at this stage of development compared to CC. Obviously this will drive away users. I think I'll choose another tool. HTML5 also only runs in Chrome and Firefox right now so it seems needlessly limited, and we don't know if other browsers will ever support it. It seems like it was a desparate afterthought. It's sad to see Scirra making such crazy choices. It seems like they'll just fade in to obscurity to be overtaken by other tools. Too bad they're doomed."

    - Everyone in 2011

    I think that was a good decision to switch to HTML5, but I don't know why you take so much credit for predicting that? I think a lot of us made that prediction about HTML5 being easier to use than Flash and it would eventually replace Flash. Maybe not on these forums. I wasn't around here then, but this was a popular opinion among us working in the web.

    It was really Apple that gave a huge blow to Flash. I don't think too many people predicted that. (Thinking back, it makes sense. Apple does this often.) I think a lot of us thought that eventually people would switch to HMTL5, but it would be a long, and slow process. When people become comfortable with a product, it's harder for them to switch.

    Flash isn't entirely dead yet either, btw. ActionScript is still being used, there's still games sites dedicated to Flash games, CNN and other major news sites still use Flash to show videos, there are still Flash ads around (IMDB), etc. Flash is now called Animate CC, but you can still use ActionScript in it. The only thing is really dead is Flash websites. I haven't seen any of those for a while. But it was always bad practice to build a website entirely in Flash.

    All those people who tried to convince you to use Flash, they probably haven't gone very far. Obviously, they aren't here, but I wouldn't be surprised they are still using Flash somewhere, if they haven't switched to HTML5 by now.