Moot's Forum Posts

    Discuss your concerns all you want. After awhile, you'll realize you're talking to a brick wall and may start to wonder "haven't I read these concerns a hundred times already?" No amount of concern-having is going to change anything is all I'm saying. If that were the case, C3 would have come out with all the features that were asked for. It wasn't, and it might later. Maybe.

    You might be right, but I'm an artist too, and brick walls are my canvas. I'm going to continue to paint.

    (btw, I also use to work in greeting cards)

  • Nice tutorial. Another great use of Construct.

    Eat my shorts, Moot. I can post in any thread that you can. And if you wonder why I'm still "here," it's because I paid for the program I still use as a prototype tool, that's why. I have the freedom to say what I please and to reiterate the fact that people should learn to program and stop griping about the direction C3 is going as much as you have the right to repeat yourself verbatim.

    Relax, I didn't say you had to "embrace it, or leave it." I would never say something like that...

    Post away! Tell us more how we shouldn't discuss our concerns with C3.

    C3 isn't what anyone was hoping for. But it is what it is. Embrace it, or leave it. It's pretty much that simple. If you're not a pro who makes a living off this thing, why bother? Serious question. For all those who keep regurgitating the same points over and over: learn how to program, use a serious development tool, and make games. Or move to an engine that supports your workflow and ethics. There are plenty to choose from. I've made the move from Unity to Godot now. C3 is good for what it is.. a web engine for browser games.

    No one is really asking you to read and participate in this thread. If you tire of reading about the same issues people are having with C3, maybe its best to avoid threads like this. There's a feel good thread somewhere on this board. I think it's called, "Positive Vibes."

    And if you already moved on to Godot, why are you still here trying to order people around? It makes no sense.

    I wonder what the specs are for the Macs Scirra is using to test C3? A lot of us Mac users are having issues.

    I'm also concerned about C3 being Chrome exclusive. Where's the logic in that? The whole point of making games for the web is that your content is accessible by anyone with an internet connection. As of right now, it's only reasonable to test your games in Chrome. And who knows, maybe our games only work well for those Chrome users have the latest build of Chrome installed. This frustrates me.

    Moot

    Can you post the .c3p file that is giving you trouble? Maybe there is a problem with one of the behaviours you are using.

    It's just two 64x64 sprites, one with a solid behavior and the other with a platform behavior. The sprite with the solid behavior is stretched to make the ground. Everything else is just default settings. No events. Super basic.

    I'm using the most current stable version of Chrome and an iMac.

    Mac Specs:

    macOS Sierra Version 10.12.4

    iMac (Retina 5k, 27-inch, Late 2015)

    Processor 3.2 GHz Intel Core i5

    12 GB 1867 MHz DDR3

    AMD Radeon R9 M380 2048

    I can't even make a simple platform with two sprites without running into problems. After moving the player sprite back and forth for a couple seconds, the player sprite starts to sputter across the screen. In debug mode, it's says it's 60 fps, but it doesn't appear that way. Maybe it has something to do the preview window.

    If the problem is Chrome, I don't see how Ashley can fix that. We are kinda at the mercy of Google.

  • Have you tried "compare touch speed"? I can already make a fruit ninja game with that.

    I don't think I have, but I already found what works best for me. I basically use a floating analog stick for 8 direction movement.

    I think this is the tutorial I used, but since adapted it for personal use:

    https://www.scirra.com/tutorials/398/to ... ers/page-1

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads

    Quote Ashley referred to in his blog post:

    "And chrome is a hog. Its huge and complicated. It uses ram and CPU like nobody's business, and it totally thrashes your battery life."

    This statement is absolutely true, at least on a Mac. I posted my findings in the now deleted Official C3 information thread about this. Chrome is no way optimized for use on a Mac, and it's even missing features the PC has. Google simply doesn't care. I'm surprised they have a Mac version at all, because Apple is not friendly to Google. Apple is all about protecting user's privacy, and Google is all about taking as much information from you as possible and then selling it.

  • I asked if they would add swipe gestures to the built in touch behaviors, and I think that would work great for this, but they ignored my questions about it. Even made a thread asking about it before the suggestion system was created. No Answer.

    Seems like a no-brainer to me, since most people now browse the web on mobile devices like phones and tablets. Even PC's have touch screens. I would think that a company that has so much invested into the future of the web, would see that, and would already have these features built in to make it easier for all of us.

    I want to add (after TrollHunter's deleted comment) that I don't post criticism because I like to argue. I post here because I want people to change my mind. I want to discuss these issues with reasonable minded people who might have a better perspective on it. And by reasonable, I mean people that can see both sides of an issue. Not someone who is who is obviously trolling and has a vendetta against Scirra. We are not on the same side.

  • I'm going to be honest, I never even tried to use the multiplayer feature because I was told from the beginning it would be too difficult for most people to use. I doubt I'm the only one. I'm sure there are plenty of people who didn't even try it because they didn't want the headaches.

    There's got to be a way to make multiplayer easier for people. Problems don't get fixed by saying it's "too difficult." Everything is impossible until someone proves it isn't. If multiplayer was easier, then more people would definitely use it. And even if they don't, multiple players games made with C3 will be impressive and still a great selling point. Improvements really should be made to it.

  • Is there an easy way to use 8 Direction behaviors with Mobile devices? For example, swiping left causing the 8 Direction to behave as if a left arrow were pressed.

    There's not an easy way until a built in behavior for this is supported in C3. Here's a tutorial that should help you make controls for touch screens.

    https://www.scirra.com/tutorials/398/to ... ers/page-1

    There are other tutorials too and examples in the "How to" forum. I'm not sure which one I linked to, but one of them allows you create the dpad anywhere the user first touches. I think that is the best option.

    After testing and playing around with C3, here is my second impression.

    I work on a Celeron N3050 (8GB ram, 850gb SSD and Intel graphics) laptop with Linux Mint, and Construct 3 feels laggy to me.

    C3 feels laggy on my iMac too, but I couldn't tell if it's because Mac gets limited support for Chrome or if it's just C3 itself. I don't normally run web apps in Chrome, so I don't know. I know my Mac specs far exceed the requirements though.

    I'm still trying to overcome my disappointment with C3's reliance on Chrome. When it was announced years ago that C3 would be cross platform and run on a Mac, this is not what I expected. It doesn't really solve the problem, because Chrome is the problem. It's like being promised a new car, but when you get it, it has square wheels and you can't ever change them. Sure you can drive it, but it will be a slow and bumpy ride.

    There are a ton of great things I like about C3 too, so it's not all negative, but user experience isn't great for Mac users, and it always comes back to Chrome for me. The desktop version was promised, so I wonder if it will fix the issue of relying solely on Chrome, or will it come with it's own set of limitations?

  • I'm torn between C2 and C3 even more now. It sounds like developing a game that works well in Safari is going to be a huge chore. Considering that most of the web is accessed by mobile devices these days, ignoring iPhone/iPad users is a mistake I think.

    Ashley, by support for C2, do you mean just bug fixes, or adapting it for the web as the web changes?