Moot's Forum Posts

    The best sub model I know and use is that of Devcomponents.

    It is much dearer than the Scirra model but is way, way, way, more user friendly.

    You pay a lump sum up front for twelve months.

      At the end of the period if you don't subscribe you get to keep and use all features in the last build you received You still have access to the knowledge base BUT You don't get any more features You don't get anymore bug fixes You don't have access to the forums

    Renewing the sub is substantially reduced and can be renewed any time - even years down the track with no loss of savings.

    Isn't that basically what C2 is now?

    If you buy C2:

    • You pay 1 large lump sum for C2
    • At the end of the year, you still get to use C2
    • You don't get any more features

    Except:

    -You do get bug fixes

    -You do get access to the forums

    Edit: I just checked and people are still using Construct Classic. That's crazy. Is that app still viable? Gives me hope the C2 will continue to be viable for 3-4 years at least.

    What I really think this is all about is security.

    • Scirra wants the security of a steady revenue. A yearly subscription model provides that.
    • Users want security knowing they won't completely lose access to editing their games because they can afford the subscription, they want to know they are not just wasting money on a new, unproven product, etc. Paying yearly for a subscription is a risk, regardless of how insignificant some people might find it.

    So why not meet in the middle and offer a monthly rate? It's not the best solution for either side, but it's a reasonable solution.

    I don't like the subscription model either, but if C3 is just so good that it's worth is far better than the subscription rate, I'd probably pay for it. Like Netflix. I think I pay around $10 a month for unlimited movies? At Blockbuster, I use to spend between $20-150 a month on movie rentals and late fees. Netflix is a great deal for the amount of movies I watch. I use this same logic for deciding not to pay for Spotify. I don't buy new music enough to justify the subscription.

    In order for me to pay a subscription to C3, the value has to be there:

    • C3 has to be significantly better than C2 . Otherwise, I'll keep using C2, because it's fully paid for.
    • The plugins I use for my previous projects created in C2 have to work in C3. I want that functionality available to me.
    • C3 has to be truly cross platform. Working exclusively in a browser built mostly for a platform I don't support, isn't enough for me. That's band-aid to a larger problem. I already have to use Parallels in order to use C2. It works, but it's a pain. Almost everytime I boot up Parallels, I have to wait for Windows to update. Chrome is annoying for other reasons, but it's still annoying.

    I think eventually, all those problems I have might be solved, but I imagine it'll take a several years. Now if the subscription was monthly, I would probably opt in sooner, because if I don't like it or I don't think C3 is progressing fast enough, I can always unsubscribe at any time. That seems really fair to me. I pay for C3 when I use it. I don't want to pay for a product I might stop using after a month or two. There are times I haven't used C2 for 6-8 months.

    If Scirra is dead set on a subscription model, why can't they meet us in the middle? Take the fear of a year long commitment out of the equation?

    I just get the feeling that a lot of people here are stingy as hell, and probably wipe their behinds with both sides of the toilet paper to save a cent, because they still want c3, but just not with a subscription model, because god forbid, you have to pay Once a year for a product that you really like to use. Pathetic.

    That's a very tone-deaf attitude and very insulting. Many people posting here have very valid reasons for not liking the subscription model, just as you do for liking it.

    You know, a monthly subscription option would solve a lot of these issues people are mentioning here.

    Problem: I don't want to lose access to editing my game because I no longer have a yearly subscription.

    Solution: Pay monthly. You pay $10 for the month you need to fix and edit your game.

    Problem: $99 too expensive.

    Solution: Pay monthly. You pay $10 a month for the months you can afford it. Unsubscribe for the months you can't pay.

    Problem: $10 a month is too expensive.

    Solution: $10 a month only amounts to a little more than 33 cents a day. Maybe consider unsubscribing to Netflix for a month, or skip two morning coffees at Starbucks to make up the difference. Maybe take the time you are not subscribed to plan your game out better to take full advantage of your time when you subscribe.

    Problem: I refuse to pay at all for a subscription.

    Solution: We regret to hear that, but maybe C3 isn't the best solution for you at this time. Thank you so much for all of your support. It has meant a lot to us. Please check back often to see what we are up to. You might be convinced in the near future by the strength of C3, the numerous updates we are making to it, and the marvelous games others are creating with our software. But if not, best of luck on your future endeavors! You will be sorely missed.

    (I said it would solve a lot of the problems. Not all of them)

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    I agree with your argument. But I think the main problem here is that serious developers want to have full control over their project. And Scirra needs those serious developers to keep the engine rising. I'll hope the solution Ashley posted above will solve this issue.

    I don't think they are targeting "serious" developers. I'm assuming "serious" means indie or more professional? I think they are obviously targeting mostly children with their website. Scirra said they had success offering subscriptions to schools, so I'm guessing that's the main reason they want to test this new subscription model more widely. This is the direction they seem to be going. More focus on schools and children. That seems to be their niche market.

    And maybe that's for the best. How many serious developers are drawn to making HMTL5 games? Most of the people here that say they are serious developers are actually wanting to target other platforms. Maybe an HTML5 game engine isn't best suited for that?

  • So Finally Tutorial is uploaded

    Moot

    newt

    oosyrag

    take a look on tutorial

    Very nice tutorial. You are on a roll with these.

    Thanks for sharing.

    As I've said before, we're looking in to adding a special option for people who have had exported projects in the past, so they won't have to sign up for another full year just to export again or make a few quick changes. Assuming we have something like that in place, I don't think it's fair to say any work is "held hostage" either.

    That's a nice idea.

  • Newzoo recently released an update to it's Global Games Market report for 2017.

    https://newzoo.com/insights/articles/th ... taking-42/

    The Industry is expected to take in $108.9 billion with Mobile games making up 42% of sales. Browser games are expect to drop down to 4%, still pulling in $4.5 billion. They go on to say PC browser game revenue has been steadily decreasing since 2015. By 2020, mobile is expected to reach 50% of all gaming revenue.

  • That is pretty nifty. I have balls and they don't bounce like that.

  • Apple makes it's own drivers and updates, and they are included in OS updates. It's not like Windows where you have to check for the latest driver version all the time in order to get an app to work properly. Unless you are using something you installed yourself.

    Safari might not trust the website's use of WebGL, so that might be the reason for the message, but you can change that in the settings. As Havok mentioned though, it won't matter because C3 only runs in Chrome anyway.

    If you need to enable WebGL in Chrome, here are some instructions:

    http://ccm.net/faq/40585-how-to-enable- ... gle-chrome

  • In celebration to the release of the remastered version.

    https://starcraft.com/en-us/articles/20674424

  • I'm wondering if it will be a Moot point

  • As for your specific question of " Will we have to wait long for it?", I would guess that he simply doesn't have an answer for that, and it would be silly of him to need to explain why he doesn't have an answer for it. There is no way of determining what your definition of a long wait is, and most likely there is no way of knowing exactly when or how long it will take get done at the moment anyway.

    Sure, I get that. I was just making small talk anyway. I wasn't really expecting a specific answer to a vague question.

    Moot, I recommend you not take responses or lack thereof personally on a web forum, or you'll probably end up like he-who-shall-not-be-named eventually.

    I'm nothing like Lamar, so no one has to worry about me going psycho on the forum. For example, newt still takes jabs at me every once in a while, and I've still complimented him when he says something clever. I got into a heated exchange with Bleenx not too long ago, and I don't hate him for it. I respect him more for the way he handled it. Unlike Lamar, I try to be reasonable and knowledge strong points made against my opinion. So, long story short, there's nothing to worry about. I'm open to criticism and I don't take much of anything too personally.

    Just because Scirra actively engages with the community doesn't mean they owe everyone who asks a response (generally physically impossible due to being outnumbered, or that they would just never get any actual work done!).

    I don't feel I'm owed anything. I would like answers to my questions, but If he wants to ignore me, that's fine. It doesn't anger me. In fact, it just shows me he has strong character. A lesser person would have found a reason to ban me by now for my criticism, but he chose to ignore me. That takes restraint and maturity. I can respect that. It's never easy to take criticism, but I think he's dealing with it pretty nicely. Maybe I should show more restraint as well, and be patient. It's not all bad. There's far more good than bad with C3 and I'm confident things will get better.

    Back on topic: I'm happy about "fake clipboard" update! That's going to be very helpful.

  • I'm guessing there is a difference in performance depending on the amount of events you have, but a difference between 5 and 10 events is probably insignificant. The amount and type of actions you have in each event has a lot to do with it too.