Miu3's Forum Posts

  • maybe this will help?

    https://www.dropbox.com/s/fn0yggj7tk4za ... .capx?dl=0

    What basically i did there was make a a map window that has same resolution as the entire layout and divided its width and height by 5. Everything put in the map will for this reason be divided by 5 in this case to work accurate. The map also must have its image point set on top left to position everything correctly. The rest is shown in events...

  • i only tried it when it was at early stage where it kept crashing and caused some problems with windows.

    I suggest watching sales for toon boom software but if you want one for free, krita is working on a interesting animation feature https://krita.org/item/krita-2-9-animat ... -released/ . You can also make gif animations with layers in Gimp or try the free version of plastic animation paper http://animationpaper.com/old-pap-free-download/ . Still, i wouldnt say spriter is bad, it enables you some badass techniques that can be used directly in c2 and its not just character animation, You could animate traps with it that otherwise would be really difficult to make with just events. Just saying. Then there is that Spine, that seems to be based of spriter but appearently has more features developed for animation... oh yeah, there is also that live2d, that has sometimes crazy sale offers but has interesting features

  • Hey Miu,

    There is a few different ways you could time it but why not keep it simple and instead of using 'timer < 5' switch it to 'variable1<45'. Then it will always be consistent.

    great, that actually fixed it! Thankyou very much

  • capx: https://www.dropbox.com/s/a9gxtd1za8sef ... .capx?dl=0

    Im working on some playback function where everything works smoothly cept one thing...

    So i made a simple example to go directly to the issue.

    Its simple, you hold the SPACE button and it will add each 0.1 seconds one variable for 5 seconds. On release the values reset.

    When starting the "game" on first try most of the time the value hits 45, the next tries hit value 41 almost always.

    By refreshing the entire game i get the same thing, on first try it counts bigger value than on the other tries.

    This causes huge differences in bigger timed calculations. What can i do to ensure that the result remains always the same?

    Here is also the more complex version

    capx: https://www.dropbox.com/s/bns9l19o4gtmv ... .capx?dl=0

    you go to the green object and press space to trigger the recording. After its done you hold down the C button to have the blue one repeat what you did. On first try it shows 452 and on any other tries its always 402 even when i start recording another movement. It always happens on the first try when starting the game.

  • it's actually just image bending, and partially you can do that by moving images, though this seems more like a photoshop feature then a c2 feature, because let's face it:

    c2 - game making tool

    photoshop - image editing tool

    big difference, and you can't make c2 do everything.

    The level designed in that video is being edited dirrectly in the engine and includes also the collission behaving with the bending. Rayman origins has quite similar feature where the bended terrain could be used instantly as a working solid platform. The bending wasnt made in photoshop as far i know. Just saying...

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  • i was wondering if this could ever be a possible feature added to c2 or 3, terrain editing where you bend it around with points?

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  • it would be neat to have a plugin that allows using swf animations

  • i like both requests... perhaps save as jpg file would be nice. Personally i use faststone capture program to screenshot the event sheet section involving also scrolling to save the whole event sheet. I also really like bookmarking everything with colors, it helps a lot to organize things

  • actually, i came up with a solution by now but there is something i keep wondering why it wont work as i believe it should.

    Here is the idea, i have 4 objects that akt as slots. Each has its own number as a instance variable that simply presents in what order they are. I want the blue object to have its own instance variable that with SPACE button changes its value from 0 to 3. Then i want the object to move to the corresponding slot that has the same value. Interestingly enough when i compare the values in the system category and use pick by comparison, it works like a charm. But when i compare the values directly from any of these sprite objects, it will instead pick the lowest numbered object and ignore any further actions.

    Why does pick by comparison work but compare instance variable not?

    Capx: https://www.dropbox.com/s/o2o57d90d9z8l ... .capx?dl=0

  • i apologize for the unfortunate missing files of the examples. I cant really even remember if i deleted or moved the files from dropbox but i do plan making new ones that hopefully wont have this issue again

  • you could try attach invisible hit boxes by animating them over the character in spriter

  • So far all id like to suggest is naming it Construct 2 PRO and not C3. Feels more right in my opinion

  • welp, lets say Scirra team deserves a break like anyone else :3