Your right it wasnt completely white, but even now with all RGB values set to 255 and the square most definitely being white, those lines still apear!
This is strange
Screen size is 1024,768 so im not sure if thats making a difference.
Capx in link
https://www.dropbox.com/s/x74tkcrzof6sd ... .capx?dl=0
Hi,
I have a simple 32x32 white square that I want to use to tile in my background, however at the point of where they join, there is an obvious line but I want a seamless connection.
This pic shows what I mean.
How can I make it seamless?
Any luck fixing the flashing yet?
At the start of the layout I want the camera to be zoomed in and focused on my character Sprite, then after a few seconds I want the camera to zoom out to its normal ratio so the game can start.
I've read a few tutorials on zooming the layout but nothing I try seems to work.
Anyone Know how it's done?
Great idea, thanks again!
How may I achieve this effect.
I have a series of cloud graphics I have created that I need to randomly move across the viewport during play. I know I need to set them off screen to begin with and have them move in at random time intervals and ideally and variable heights each time.
Any advice on this would be great as its been bugging me for a while.
Wonderful. Thank you very much for your advice..
The Sprite will be a draggable object, but essentially will be static. I just need the character to express a few different facial expressions. I have created various different graphics for this and wonder what the easiest way to display them would be.
To layer them all behind one another and show them with the visibility property, or create a sprite sheet and show the various different frames and time intervals..etc
I'm trying to create a simple blink animation for one of my characters. How can I set it so that the Sprite displays animation "1" which is eyes wide open and then for example every 10 seconds to play animation "2" which would be the blinking animation and how can I have this set to loop?
Or another way would be to have my various different facial expressions layered behind each other and set their visibility to visible after certain amounts of time have passed.
Many thanks.
It depends on the effect you are after.... Spriter permits blending between different animations and give a smoother animation effect than sprite sheets can (in most situations), so the final animation appears of a high standard but uses up only a small amount of memory. However, Spriter has a performance overhead - you can't have a large number of Spriter objects running even on desktop without performance being impacted. There is also an instantiate time for Spriter objects, so that they might appear up to a second after the layout starts (work arounds are possible, though, by delaying fade-in etc). The best thing to do is give Spriter a try and see if you like what it can do.
Thank you for your informative response.
Are there any advantages to using one over the other? Performance? File size?
Update: I just added another animation for walking left in Spriter and now it works. Only problem is when he stops moving he turns to the right instead of maintaining looking to the left.
How to fix?
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Hey guys,
Im having an issue with my animation, here is a video to show the problem.
And the event sheet
Ok, thanks for the clarification.