MisfitBYTE's Forum Posts

  • I added some new things to my game Plankton Pistol and took it to test on a different computer but all I get is a Runtime Error

    'Failed to load plugin: C:\Documents and Settings\InsertNameHere\Local Settings\Temp\cap217D.tmp\5.csx (126)'

    I believe the problem is caused by my using an INI file, but I made a number of other changes since last testing it on this older computer so can't be sure. I think I might have to switch to using the hash tables, but want to find out if the INI is actually the problem before I start retooling my save system.

    Can someone tell me if thats the plugin for INI files or something else? (Btw, its in the older version, not 99.4)

    If you've already downloaded the new version of the game (since Aug 13), then the .cap was in the download. If not and would like just the .cap file, then let me know if I should post it here or in the Uploads section.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • http://www.box.net/shared/n8uomtbgoj

    �NEW VERSION!

    Updates: No more limit on the distance! Save and view your High Scores. The large jellyfish has been replaced with a bomb. Smaller sound files. New background music for both the main game and for the High Score layout.

    Notes: You can still use the cheat codes but if you do, you can't save your score that round.

    (I just thought of this, but when you click Save Score it saves your High Score rather than the score for that round, so you can still save a cheat on the next round.)

    The music is my own creation, if you're looking for some music for one of your own games drop me a line. I work in a lot of genres.

  • My nephew loved the flash game Kitten Cannon, but I have sucky dialup now and can't let him play it, whole reason I made this game.

    And while I'm typing this, I just got an idea that might let me dynamicly change the layout size and spawn the items..he could go on forever!

    Woohoo, back to work!

  • http://www.box.net/shared/8zb2lnnsca

    edit: I should mention its made in 99.42 so won't work with earlier versions (earlier than 99.4 probably)

    Thats the new cap, the change from tiled backgrounds to panels was a simple replacement but I also added a generic dialog system that can be changed for things like letting an NPC ask a player to go on a quest.

    Its pretty heavily commented, its not really a tutorial. I'm going to write that in a few days.

    I'm not sure how much better this system is actually, it loads values into hash tables from an INI file, so that you get the ease of update from using a .txt as the INI file.

    Later on I'll update it even more with some preprogrammed responses for the player to choose from like in a console RPG.

    Ya'll let me know what you think, are the hash tables better than just getting it straight from the INI all the time or does it even out? I know INIs are supposedly slow, but what about hashes?

    this isn't the finished project, but I'd really like some advice before I continue

  • Thanks for the critique, though I have NO clue what your first line means.

    I tried that with the mouse at first, but then if the cursor goes behind the cannon, it points either all the way up or all the way down instead of the height the mouse is on.

    This is just the first blush, I plan on adding a few things like power ups (instead of the cheat codes), recreating the images that are rips and adding to the animations. Plus more items to fill in a longer level and an actual scoring system.

    (Odd Tidbit: If you go up and down, instead of more of a straight shot, your distance will be longer because it uses the player's traveled distance instead of the width of the screen.)

  • http://www.box.net/shared/n8uomtbgoj

    My first finished game, made for and partially drawn by my little nephew.

    You fire the hand drawn character from Spongebob across the ocean floor to a target at the end of the level, hitting traps and jellyfish along the way that either slow you down or jolt you even further.

    <img src="http://img402.imageshack.us/img402/3783/planktonpng.png">

    Background, cannon, Plankton, seaweed all drawn by my nephew.

    Background music my own original.

    Regretfully some images are rips from actual spongebob games.

  • I have a game all but finished and after the swap to 99.42 I'm getting an odd behavior change. The game is simple, firing an object from a cannon to try and get the most distance.

    To do this I'm using the Bullet and Platform behaviors on my object. The odd change is that now, instead of the gravity taking effect it just drifts forever. I have a few Test routines set up to show me things in realtime like the object's speed, speed modifier, and gravity. They show everything happening as normal.

    (Even before I post this I see in the changelog whats caused it. Though I haven't figured out yet how to fix it, so I'm reinstalling the old version next to it. I only post this anyway in case anyone else gets any odd behaviors like it, they can see why.)

  • Currently working on an update for this, so far I have the panels in place and working, most of a new button system to look more like a console RPG and am revising the dialog section to make it into a system so you can build and call up scripts easily. (scripts in the movie sense of the word)

    I'm going to leave the old link up for those who haven't switched to 9.4 but will post a new one when the dialog system is finished.

  • That was it, thanks. Is there a reason for it not going in the sounds/music folders, or a bug that hasn't been fixed yet?

  • I can't get the XAudio2 object to play my resources, they show up in the Project panel and even play with the preview, but when I try to autoplay or load resource in the Audio object, it doesn't even see that I have any loaded. (I've only tried it with .wav and mp3s for music, neither work.)

    They worked fine in the older version, and yes I've saved to a new .cap and tried reloading the resources.

  • Well, I did a better job than I thought I would. I'm sure someone with an ounce of artistic talent can do a much better job..but...

    <img src="http://img139.imageshack.us/img139/9739/constructremake4.png">

    Its small, thats the actual size but I'll work on that later. I'll probably remove the extra icons too. Here's the source to put it on a website.

    <a href="http://www.scirra.com" target="_blank"><img

    src="http://img139.imageshack.us/img139/9739/constructremake4.png" alt="Image Hosted by ImageShack.us"/>

  • Well this should be interesting

  • Are there any official banners for linking people from a personal website to scirra.com?

  • This couldn't have come at a better time for me, thanks. I was planning to do something with hash tables, this is a much better solution and I had no idea what the INI files were for.

    Thanks

  • http://www.box.net/shared/2tjqrm0axx

    This is the final update for my launcher (unless for bug fixes.) I've decided to postpone changing the GUI in favor of work on a few of my games.

    Please report any bugs to the email address found in the README file.