Mipey's Forum Posts

  • There is a way to do it with a single event.

    • First, you need a tiled background with texture in size of power of two (16x16, 32x32, 256x256 ex.)
    • Put the tiled background on a layer that has 0% X and Y scroll rates. Make it cover the whole display.
    • Make an Always event like this: +Always TiledBackground: Set offset to ScrollX, ScrollY[/code:2bejle25] (You can add a factor like ScrollX*0.5, ScrollY*0.5 to make it scroll more slowly)
    • You'll also need to scroll the display, just add this to the Always event: > System Scroll to X ScrollX+(MouseX-ScrollX)*TimeDelta

    System Scroll to Y ScrollY+(MouseY-ScrollY)*TimeDelta

    [/code:2bejle25]

    (This will always scroll the display smoothly toward mouse coordinates)

    Make sure you have Unbounded scrolling ticked in Layout Properties

    Voila!

  • The question is - does ANYONE use those subanimations?

  • Or, well, if you've got a way with numbers, you can use polinomial functions to define the path. Y'know, splines and stuff.

  • Congratulations, you've earned a promotion, Admiral Ack-, er Obvious.

  • In Russia, girls game you!

    ...

    Sorry, couldn't resist

  • You can have the bullet remember UID of its shooter and have it turn toward the enemy matching that UID.

  • Java's performance is really appalling on my system, so yeah, there is a 'no' from me. Flash is also a 'no' option for me.

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  • Oh dear, Dropbox has been reported as malicious site again...

  • Sounds like it is using a custom plugin. Everyone who wants to open the project containing that plugin needs to have it .

  • Hehe, grats!

  • Don't worry, we all went through something like that

  • Create your own movement engine. Allow it to move only if it is overlapping "passable" while on "solid", or if it is not overlapping "solid".

    It can be tricky to develop your own movement engine, however I believe it is well worth it, since you can customize it to your heart's content. Double, triple jumps, slides, whatever. The platform movement behaviour is kind of a basic template that is there for less demanding users.

  • I am rarely, if at all, using the features that you guys are reporting as broken. From my perspective, 0.99.42 appears stable enough. See, everyone among us uses Construct differently, most of us barely touch features you use extensively, so our experience is going to be different.

    Notice that mostly reported issues get fixed. Ergo, if you want a stable build, report issues you encounter, they will get fixed eventually. Don't just count on someone else doing it for you.

  • I don't see any point in arguing against controllers on PC. I mean, anyone that wants them can get them, the rest of us aren't affected by it. Those that want specialized controller plugins for Construct can develop themselves or find someone to do so, it is just another plugin that expands Construct features. To us (m&k diehard fans ), it would just be another plugin in the list of plugins that we just glance over.

    No big deal. Live and let live, I say.

  • If you save INI file as a resource, I believe that it is fully loaded into memory as the project is loaded. But I don't know much about resources, so don't quote me on that.