questions about 360 controllers on pc

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  • [quote:2ri7xfhp]Like... if you have a fork, does that mean that you'll never buy a spoon?

    Im more worried withe the fact that if I dont own an xbox it should mean I should never have to buy an xbox controller.

    Btw

    Spork?

    <img src="http://3.bp.blogspot.com/_iYoXc8nvhWs/SdcExpErnTI/AAAAAAAAARg/jNOyymHpgTc/s320/te_spork_detail.jpg">

  • I have to agree that as far as a gamepad for the PC goes, as much as I LOVE Logitech... the 360 pad is easily the best. Unless you play fighting games like SF4, because the p-pad is terrible

    ~Sol

  • And how does that make sense?

    Like... if you have a fork, does that mean that you'll never buy a spoon?

    Your comparison makes no sense. A better saying would be if I had a spork(the mouse and keyboard) would I not buy a fork(the controller)? and hell no I would not buy the fork I got a perfectly good spork that does other things (like lets me eat soup) and stab my food with it. The fork would be a waste of money and only let me do one thing while the spork has more options open to it.

    If you're an avid gamer and use your PC for gaming, a controller can be a really cool thing. And in todays world, if you have one of the consoles, you can reuse your controller without a problem on your PC anyway.

    Yeah they might be cool to play with but they should never be necessary to play a game. You would alienate a bunch of possible players just be requires that they use a controller. And what if i dont have a console to use them with? Im supposed to spend a bunch of money (probably more money than I paid for the game) so that I can play it Fuck that.

  • Yeah they might be cool to play with but they should never be necessary to play a game. You would alienate a bunch of possible players just be requires that they use a controller. And what if i dont have a console to use them with? Im supposed to spend a bunch of money (probably more money than I paid for the game) so that I can play it fsck that.

    I disagree kinda

    there are certain games, for consoles, that you see none of for pc, until recently

    or just crappy toned down versions, because everyone has a keyboard and a mouse

    I think that's made pc gaming lame in some ways

    most tripleA pc games for a long time now have been fps's

    I bought a ps3 to play games like little big, god of war, metal gear, superbomberman, fighting games

    developers have hesitated to bring these to pc because 'no one' has controllers

    that's lame, I've always wanted to see what those style games would look like if they were MADE for pc, instead of direct crappy ports. although I disagree with the stupid greedy way MSoft went about it

    I think the whole xinput/360 controller thing will eventually end up being good for pc gaming

    as more and more developers start realizing they can release a game that's not an fps on the pc

    but yeah, I think the 360 controller is fairly nice, but it's alot of friggin money

    and I'll probably end up going with an xinput clone with a good dpad, and a slightly lower price tag

    if such a thing exists. so yeah, I think you should make keyboard an option on your game

    but I see nothing wrong with designing a game with controllers in mind as the best way to play

  • I've been playing with a dualshock with an USB adapter for AGES.

    that's what I like about PC: choice. Choice in video card, choice in CPU, choice in everything. All custom made. You can't whine about your hardware because you chose it.

    Bad hardware makers start losing business real quick (unless they sell dirt cheap, which happens).

    So... software has to go with this. PC is not a closed platform.

    I'm not saying that the 360 controller is bad... (or that NVidia are bad videocards, as I'm an ATI user right now), I'm saying as we're on PC, there HAS to be choice.

  • I don't see any point in arguing against controllers on PC. I mean, anyone that wants them can get them, the rest of us aren't affected by it. Those that want specialized controller plugins for Construct can develop themselves or find someone to do so, it is just another plugin that expands Construct features. To us (m&k diehard fans ), it would just be another plugin in the list of plugins that we just glance over.

    No big deal. Live and let live, I say.

  • Luckily there's a single unified interfase to address every single PC controller out there... except for the 360's pad.

    XD

  • The only thing Ive been trying to say is that you are shooting your sef in the foot audience wise if you have no support for mouse and keyboard AKA a pc game with only 360 controller support would be shooting your self in the foot. Im not saying its a bad thing to have multiple input supports.

  • My laptop doesn't have enough USB ports to support 360 controllers.

  • My laptop doesn't have enough USB ports to support 360 controllers.

    <img src="http://www.logopremiums.com/computer-usb-hub-3317BT.jpg">

    ~Sol

  • youre gonna hoyt his feelings

  • Oh come on... $15 from MSY Computers lol

    ~Sol

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  • Bah, I thought that one was awesome .

  • but I said hoyt...cuz the usb thing said hoyt on it

    so it's super funny

  • I got a madcatz generic 360 pad

    so nice to load a game, and the controls just work, the buttons be where they're meant to be, and everything be fine and dandy

    and I been doin some figurin

    I change my mind

    perhaps they could have been more direct about it, but maybe this all isn't about money

    like I said earlier, it makes it possible for pc devs to seriously consider a game meant for pc pads since there is a "controller alot of people will have"

    but it also standardizes controls for the pc

    not only do alot of people have A controller

    but alot of people have the SAME controller

    not a 360 pad, but a pad, where a dev can decide what controls should be where

    where they know everyone has rumble, everyone has two digital, and two analog shoulder buttons, a d pad, 4 face buttons, and a left and right analog stick/buttons

    a select and a start, and big gay green button

    they can design a game with an actual control scheme, and actually think out how it should be played, instead of just hoping that someone out there has a controller with something like they had in mind

    if they had just done this as an upgrade to directx, people would have still used older DX pads, and developers couldn't show pictures of buttons on the screen, they would have to continue to assume that there were all different types of controllers

    they HAD to break directinput, they HAD to mess it up, so they could force the world to adopt a new standard, and advance the world of PC gaming, to include console style games meant to be played with controllers

    you could say, it all amounts to selling more copies of windows, as it expands it game library to include more genres, and players, but at least now it doesn't seem totally stupid and pointless

    at least in my own head

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