Minor's Forum Posts

  • Works OK for me here. Tried the scroll rate at 25% & 150% and looks like it works as it should.

    http://dl.dropbox.com/u/1646976/layerrate.cap

    Unless I've misread your post

  • Has the potential to be a pretty nice game

    A few suggestions (some you might have in mind but didn't mention)

    A depth counter - since the idea is to descend as far as pssible it'd be nice to see how many meters, feet, fathoms, whatever I've gone down.

    Injuries system - Currently (early build I know) you can fall any distance with no harmful effects, since you are thinking of a needs system and medical items, I think this would tie in well. It would also tie in with the ropes, making you use them rather than just tossing yourself down the hole. Injuries could hinder the player too, slow movement down, reduce jump height, reduce field of vision, reduce number of items you could carry.

    Underwater/Water - Flooded areas. When I see caver's on TV go underwater in a cave system it make me feel ill. Could be nice if you can work it into the generator.

    That's all at the minute I'm sure more will come to mind later

  • I've checked it SoldjahBoy and now it works perfectly.

    Also when I've played with CA before running 2 passes can get rid of most of the cut off areas.

    I also read somewhere, can't find the link at the minute, that running a pass of CA checking for neighbours 2 tiles away can remove cut off areas.

  • This is a very nice example Silent Cacophony.

    Seems like Dungeon Generators are the in thing at the moment. As usual I'm going to study this, steal all the best bits and implement them in my own version.

  • I'm on 0.9.92 here so looks like it could be the problem.

    Also for cut off rooms. This guy has a method that seems to work but I never got round implementing it.

    http://pixelenvy.ca/wa/ca_cave.html

  • Nice to see someone else playing with Cellular Automata.

    I made a map generator using CA HERE and also a platform game with CA platforms

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    Unfortunately your example doesn't work when I run it.

    I get a error about the "For" loop reaching 1million iterations in event 3.

    I have had this error before on downloaded caps that have loops but when I create my own loop it runs fine.

  • Did you work on Great Dungeon in the Sky's graphics?

    Anyway, great tutorial!

    No I didn't. But the graphics style is heavily influenced by oryx + oddball's work for the TIG SOURCE Assemblee competition (where Great Dungeon in the Sky got it's graphics).

    Thanks

  • OK here's the cap.

    http://dl.dropbox.com/u/1646976/DGENexample.cap

    Haven't sorted the bugs but I figured if I posted it someone else could make some improvements. Not very well commented so if you have any questions fire away.

    If you want just square rooms:

    Event 4 - Change this floorregion: Set Animation Frame to random(13)+1 to 1

    Please post any improvements/edits.

    Maybe we can get a nice community random dungeon generator going.

  • Tried a new method of creating a dungeon.

    <img src="https://dl.dropbox.com/u/1646976/photos/newgen%20%283%29.png">

    Zoomed right out so you can see all the areas. Still bugged though as cut off areas can still be produced but I'm working on it. Once sorted I'll post the cap.

  • In the right hand "Project Bar" there's a folder called Global Variables you can add/edit them from there.

  • Thanks to everyone who has contributed, it has given me some good ideas.

    Here is my work in progress - cap to follow when I iron out a few bugs and add some more features.

    <img src="https://dl.dropbox.com/u/1646976/photos/mapgen1.png">

    Normal map - 10 Rooms

    <img src="https://dl.dropbox.com/u/1646976/photos/mapgen2.png">

    Same map as above showing the rooms as different coloured regions - Should be useful for placing treasure & monsters.

    Just got to sort out the placing of rooms as sometimes you get areas closed off from the other rooms. Add a treasure placement loop, start & exit points, monsters, shaped rooms and make it customizable.

    Thanks again to everyone who has posted here

  • I'm guessing.

    But I am really slow with art my pixels usually look nothing like what I had in my mind. I have done all the character animations too.

    Am I disqualified?

  • Is that better?

    Never used pictures with DropBox so wasn't sure where to put em.

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  • 4 or so hours in and I've finished a mockup

    <img src="https://dl.dropbox.com/u/1646976/photos/mockup.png">

    <img src="https://dl.dropbox.com/u/1646976/photos/mockupx4.png">

  • I'm going to try and make something for this.

    Just my 2 peneth worth but how about next time we make it a weekend or 48hrs or something.

    It takes me hours upon hours to make pixels look like the things they should be