Minor's Forum Posts

  • Obvious question: Are those objects not on layer 1? You said you're only rotating layer 1, so if they're on layer 2, they're not going to move.

    All objects are on Layer1 apart from the platform guy and the boxes with the physics behaviour which are on layer2.

    My cap is here if anyone can help.

    http://rapidshare.com/files/261679522/l ... roblem.cap

  • Just messing round with Construct and thought I'd try messing with rotating layers for a platform game, but I've run into a problem.

    When pressing spacebar Layer 1 rotates +90 - Which is just what I wanted however the platform solids don't rotate.

    Here's some pics.

    <img src="http://i19.photobucket.com/albums/b170/mr_flibble_hhah/normal.png">

    <img src="http://i19.photobucket.com/albums/b170/mr_flibble_hhah/180degrees.png">

    As you can see the guy(on layer 2) in pic 1 is stood on the Green solid platform marked 1 & when the layer is rotated 180 degrees he is still stood on the green solid platform that should be way above his head.

    Is there any way of fixing this as it seem that although my green solid move cosmetically the bounding box doesn't move.

  • It would be easier to do enemy spawning using "Pick a random object" under CREATE_01's conditions. That will pick a random instance of CREATE_01. Then you just create the enemy at the location of the spawn point, like this: Enemy spawning

    Ah much simpler than my solution. Thanks. Still I played around and learned new bits and bobs.

  • Here's a .cap with random spawn points.

    http://rapidshare.com/files/261437053/enemy2.cap

    Basically creates a random number every 3000 m/s. It checks for each random number and spawns an enemy at a different position for 0,1,2.

    Took me a while to sort out as I'm still new to construct ways, but it was good practice.

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  • If you click your Sprite "Sprite" then Group>Container then Add Object and add the Gun (called R in your cap) all should be fine.

    Edit cap is below.

    http://rapidshare.com/files/261425618/enemy.cap

  • Hi here's a fixed cap. Well I think it's fixed not been able to make the guy moonwalk again.

    http://rapidshare.com/files/261105212/loztestedit.cap

  • Jonas love the look of that. Saw it posted on indie games and didn't realise it was a Construct project. Nice work.

    Thought I'd post this.

    Subscribe to Construct videos now

    Just a quick project for working through the basics of construct using deadeye's platform school. I've added death to the platformer, i think thats deadeye next lesson, thats why the level is unfinishable and I keep on jumping in the spikes. The HUD is just for show at the moment.

    Still trying to make the graphic less repetative but I'm not the best when it comes to computer art.

  • Hello everyone. Just got say some great stuff being posted here. Keep up the good work.

    I'm just getting familiar with construct at the minute working through deadeye's superb Platform School. I thought I'd post a quick screen of what will hopefully be my first finished game.

    Not much is working at the moment apart from the basic movement. Oh and please excuse my bad art.

  • Hello guys.

    Been lurking around here for a week now and decided to sign up. I've always wanted to make games but always give before getting anywhere, mainly due to my complete lack of artistic skills or complete lack of programming skills. Which thinking about it ain't a good combination for game making.

    Anyway. Hello again. And expect questions. Lots of questions.