Minor's Forum Posts

  • or insert code which takes a screen cap every frame, then parse together the frames as an anim using some program

    Can this be done?

    I've not seen any events while playing with construct that lets you take a screenshot or better yet an area of the screen and export to a image file. I've probably missed something but I've tried the image manipulator and the Canvas object, or would it have to be a Python script (which I know zero about)?

  • Great game!

    Keep getting to the Level 1 boss but soon get put in my place, I found the best strategy at the start is RUN as most enemies can't shoot behind them.

    It's a lot easier to play on a joypad using Joy2Key than on a keyboard.

    Looking forward to the full game although I don't think I'll get any further than I do now.

  • Really great plugin this.

    I have a problem on the last layout (the camera switching one).

    I get

    [quote:27y620qo]Cannot test conditional expression on non-integer type. Operator had no effect

    Event 2

    Action 1

    I noticed that that event was [quote:27y620qo](AdvancedCamera.CurrentCamera = "Main") ? "Second" : "Main"

    so changed the ? to : this stops the error but the camera never switches. I then got rid of all that was in the quotes above and used

    [quote:27y620qo]On Key Space Pressed - AdvancedCamera:Switch to camera "Second" in 2000m/s

    This worked perfectly. I'm guessing that the event you used on a second space keypress would change back to the "main" and on a third keypress back to "Second".

    I'm still using 0.99.42 here is that the problem with the event you used?

    Great work anyway going to use this for sure.

    Thanks

  • Agreed! Protection is futile really.

    I remember my brother and brother-in-law buying the last Football Manager game (09 I think) and having a hard time registering their official purchased version - both online and by phone. To prove a point I downloaded a pirate version and had it up and running within 5mins. While the other 2 were still trying to register a product they paid for legitimately.

    All I was aiming for is a low level protection for the ini files, so at least people would have to try a little to edit the values.

    I'm currently playing around with a game and the ini files are commented so that anyone can edit the content however they want, it might break the game but then thats their choice.

    If I do ever get round to making anything worthwhile then it'll be free to download.

    Thanks Yaraslau.

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  • 2 quick examples.

    1 - uses custom movement behaviour but won't fall off the end

    2 - uses physics behaviour and will fall off the platform

    http://dl.getdropbox.com/u/1646976/pushing.cap

  • I get somewhat confused while playing this game...

    Seconded.

    I have no idea what I was supposed to do, I managed to shoot a few times, got little troop dudes out but had no clue what they did and saw red rings around my base.

    Any more info on how to play?

  • Thanks.

    I'm still unsure whether to carry on with this & what direction to take.

    It was going to be a sort of ascii Dungeon Keeper & elements of a Tower Defence game. Create dungeon, place a damsel in distress, traps, goblins, treasure, monsters and let AI controlled Knights try and rescue the damsel.

    Any thoughts?

  • >

    > > Another one:

    > >

    > > OK been playing around more and made a platform engine (I know it's built in but I expanded it a little ) with State based animations.

    > >

    > >

    > >

    > >

    Subscribe to Construct videos now

    > >

    >

    Cool stuff, I am working on the same thing for my game at the moment

    Great I know where to come when I get any problems .

    Newt - Is that Cannon Fodder with zombies? Please say it is.

  • Another one:

    That is looking better and better. I see you sorted the crazy camera from the last version.

    OK been playing around more and made a platform engine (I know it's built in but I expanded it a little ) with State based animations.

    Subscribe to Construct videos now
  • Thats really cool.

    Would be great to see a Deathworm type game with that effect.

  • An quick example for your second question.

    http://dl.getdropbox.com/u/1646976/boxwidth.cap

    Leftclick adds 100 to box width - right click adds 100 to box height.

  • Not very ambitous but made more for learning reasons.

    <img src="http://i19.photobucket.com/albums/b170/mr_flibble_hhah/fleeced-4.png">

    Subscribe to Construct videos now

    Game features stat tracking, NO sound, crap graphics and 6 XBOX360 type achievements.

  • You are spending a lot of energy on the INI protection. Sure, it grants you invaluable experience, but shouldn't you be focusing on the main project at hand?

    Simple solutions oft prove to be the best. In this case, you can opt to save the INI file with no extension or obfuscated extension (not .txt nor .ini), by doing so you will stop about 80% of players from editing the file. MD5 hashing and such would only stop like 15% of the remaining 20%.

    The 5% will find a way to hack into it in any case - most likely by editing values in memory.

    In the future, as our projects get more serious, we'll want serious protection as well. By then, we'd have a need for encryption of some kind - scrambling the text and using a certain key to decode the content. Perhaps a plugin could be developed for that purpose, who knows?

    Just my two (broken) cents.

    Thanks Mipey.

    I agree with all you said. The ini protection was just a side project and to gain experience in construct and ini files that I had never used before.

    For my game I'll keep the CRC32 hash and as a few others have mentioned rename the file extension. I've also kept the ini itself a bit ambiguous - items are simply numbers and I have a list to match up my variable to the ini item, if you open the ini in notepad there is isn't a nice line of text saying "LIVES" edit here.

    Thanks again.

  • I believe this is a pretty nice example. Although many people have some software installed, which gives any hash value by just rightclicking a file and going to properties. Still it's better than no protection at all I guess.

    I know how it's supposed to work, but when I made a build, I could change the values like I wanted and it always said "hash values are a match". That was kind of confusing. But then I looked at your cap and I realized the way you set it up it would just change all values to 0 and recheck then. So you always get the positive message... a bit confusing as I said.

    Yeah you'll always get a positive match because the ini is changed behind you back, I did have it tell you that the ini had been modified but I kept getting funny results (still kinda new with construct).

    Thanks everyone for the feedback.