midnight's Forum Posts

  • Man...awesome example. Thank you much!

    The lighting and shading features are incredible. A really cool horror game could be made using that red light in a dark area. Construct is SO freaking cool

  • I know this isn't the best method of importing, but really man, just trying copying each individual frame in a paint program (any will do). It works fine for me, I think it's easier (but I am kinda backwards on this stuff lol)

    What OS are you using? I think there were problems with Vista. The auto mirroring caused animation to disappear. But it is fixed in current build (95.3)

    Upload your cap so we can help you out man. Don't be shy, we're all learning!

  • AH yes you can play midi, no worries man.

    1. Right click-> Insert the Audio Object Direct Sound into the layout (it will not be visible)

    2. Several play options:

    2a. Start of Layout-> Direct Sound/ Play music "filename.mid" (Works with Midi)

    2b. Start of Layout-> Direct Sound/ Load File "filename.wav" (you can edit which channel, but it is okay to leave at channel 0)

    +

    Play Direct Sound Channel 0 (or you can specify another channel)

    2c. Start of Layout-> Direct Sound/ Autoplay "filename.wav"

    The channels allow you to have multiple sound files be loaded/played at once. Really cool!

    Hope this helps!

  • I'm starting to see why jOh is so famous around here

  • Most of us I assume are making one event sheet as our engine to use for each other layout. When I clone my complete layout to make another level, it clones the event sheet, which I do not need. But we cannot delete event sheets?

  • Yes, did you check out the platform example I created? The link is mentioned in this thread.

    When you create your sprite, assuming you are making a platform game, your character animations are at 0 degrees.

    When you press right, your character should face 0 degrees, and when you press right, set angel to 90 degrees, construct will mirror animation if mirror animation is. checked

    Here is the (stripped) event I am using for my game:

    Conditions:

    Key Right Arrow Down

    Spankyboot[Platform].Vectory Equal to 0.

    Trigger Once

    ================================

    Spanky: Set Animation to "walk"

    Spanky: Play Current Animation

    Spanky: Set Angle to 0 Degrees

    Spankyboot: Set angle to 0 degrees

    The "Spankyboot" is my detector, so you may replace that with your platform object if not using one.

    I highly recommend looking at the example. If you need help upload your cap file, you can use fileden, that's what I use, it is very easy. Hope this helps.

  • bubble?

  • An easy way I 'import' images is open it in paint, copy and paste into construct's image editor. LOL

    It doesn't suck if you do it maunally, if that is the case. It really doesn't take long at all, and you only have to do it once, at least construct mirros the animations unlike TGF/MMF ;P

  • Great example and double jump FTW!

  • Open up the example, that should help out.

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  • LMAOMAOMAOMALMOMLOLOLOLOLOLO(LOOOOLOLOL

  • LOL I just posted a topic on the same prob I was having. Good to know it's not working, I was pulling my hair out with this one.

  • This game is fun! I played till like round 43 when I had my cannons upgraded REALLY high lolololo

    Still working on it?

  • Hm i made a single layout and used a "spacebar pressed-> next layout" event, and it closed.

    Perhaps the wiki is wrong or outdated? Maybe this has been changed in Construct?

    Are you just trying to restart the layout?

  • Hi! I used the demo of MMF2 and Construct in comparison is MUCH superior. Construct takes advantage of DirectX which means great visuals, speed and pixel shaders ( I'm not a tech guy I just know some terms lol)

    Right now Construct is much more stable than the first incarnations of it, but the fact we are able to use it now is a blessing in it's own. Check out some of the bump mapping or 3D box demos to see what construct can do. It's very impressive.

    I suggest you try it out and see if it suits your needs. Obviously Construct is still in development but Ashely has made AMAZING progress in short time!

    Plus, this community is nicer