Good midday Snoopie.
I have read your threats. I followed them. And i am sure many did.
I trust Ashley will take care of them.
Good day to you, I hope you meant threads and not threats I'm sure Ashley will take a look at them when he gets a chance. I've posted them on the official bug tracker. I'm simply trying my best to help.
[quote:23z97juv]
I feel like the bubble up your post action is a little unneeded.
What did I do to you to upset you? I'm not trying to bubble up anything.
[quote:23z97juv]
***shrugz***
(he told me to be nice in a unconditional while loop)
***shrugz***
But .. To Stay on topic.
Well it's good to be nice I don't know what are you trying to say? Did I offend you some how???
[quote:23z97juv]Could someone explain to me at a technical level why the system works this way (I'm a software developer so you don't have to simplify things). Is the behavior implementation running after my events and overwriting my changes? Could behaviors run before my events so I could tweak their results in my events? Or are behaviors able to make certain object properties read only? How are user events and behaviors inserted into the game's main loop.
[quote:23z97juv]
Now well, thats a good question.
I would love the know the answer.
I've been fighting with the systems priority's from day one.
Now well but, since you are "software developer".
Would you be so nice to look into the CVS ..
http://construct.cvs.sourceforge.net/construct/
and tell me what exactly is going on ?
I don't know if you are offended by me disclosing that I'm a software developer. Hopefully your intent was lost in translation. Construct is really nice in that you can accomplish a lot through visual programming, but since I was interested in the internals I wanted to let Ashley or anyone else know that they could explain things at the code level without having to over explain things. My long term goal is to contribute however I can and hopefully that can include lending some help with the Open Source C++ code. Right now I still haven't learned all the basics.
[quote:23z97juv]
Thank you.
Oh and when you are reading into the code.
Plz also explain me how events pick objects, and how it keeps track of the "picked".
I'll be sure to share anything that I learn and update the wiki as I've already started to do as I learn more about Construct.
[quote:23z97juv]
Thank you very much in advance.
Appreciated.
Always nice to have a real "software developer"in the community.
I hope you are not trying to "sarcastic" I don't appreciate it and I wasn't trying to "brag" or whatever you took away from my post. It wasn't intended to be negative.
Snoop