michael's Forum Posts

  • I love C2, and really feel scirra have created an awesome product.

    But sadly as it stands it seems that C2 is a prototype/learning tool - at this stage there are no export options that produce satisfactory results for serious game development - or at least that how many of us feel.

    Chrome is now a bug - don't use it!

    To address the constant barrage of performance complaints I really feel that scirra needs to build a real world game with their own product.

    This will provide at leaste three benefits:

      A showcase game that demononstrates the power of C2. An example/model of how to use this tool effectively/correctly. An opportunity for scirra to see what issues are faced in a project with more than one layout and a few events.

    If anyone can make a game that works with satisfactory results with current exporters, scirra can!

      If scirra can pull it off - then it will be proof that the product is fine, the exporters are acceptable, and all the complainers just have to buckle down and learn to use C2 properly. However I suspect that the end result would be as frustrating for scirra as they are for the developers of the shiny examples on the scirra home page.
  • Just commenting to keep these type post at top - they need to be known and addressed - in fact should be stickied!

  • Yes noticeable jank in your video.

    I think the only option at present is to learn new tools if you are serious about making games you can release. That of course is a real shame because C2 itself is an excellent tool. But you can't keep waiting and hoping things out of your control will improve.

  • I think we just have to accept that C2 is a prototype/education tool.

  • Yeah just lately I have been wondering if there is anything that can actually be done on C2 side.

    My wife is fanatical with a Facebook game - Farmville 2.

    She plays this game almost daily and has done for well over 12 months. It has lots of things happening on screen (1920x1080 res) all the time.

    The thing that makes me wonder is that she uses Chrome to play the game and it has NEVER had any of these jank problems - period.

    So is it that the people who make the game have found work-a-rounds for the jank problem, or is this more of an issue with C2 exported games conflicting with chrome in some way?

  • C2 is only good for simple flappy games, and prototyping.

    The reliance on third party tools that don't deliver quality performance, and the constant 'wait for things to improve' is a definate no-go policy for serious game development.

    All the big game devs showcased on the home page, are experiencing real issues with C2, and/or will not use C2 for large projects again.

    The only way this will change (imo) is if Scirra developes a large game with their own tool, so they can experince the real issues that game devs have with this awesome - yet severely shackled - tool.

  • I doubt if Ashley could even hope to fix the audio issues with IE.

    I have a game where (aside from the issue where looping music just randomly stops as mentioned in my previous post) audio was working fine on my system running Win 8.1 32bit.

    Then I built a new machine running Win8.1 64 bit, and the same game has noticeable issues with sounds randomly not playing when expected. But if I run the same game on Win10 TP 10041 everything (except looping issue) works perfectly.

    So it seams to me that even if you get it to work fine on your own system, there will plenty other systems that will have issues with audio in IE of any version. It is probably a Microsoft issue that will never get sorted.

    Edit: In Chrome the audio works as expected on all mentioned systems.

  • +1 for any updates to this plugin.

    It would be great to have other things added too, like reset high score, volume controls and the like.

    Iunkins version was a much nicer implementation.

  • +1

    Definately useful to have...

  • Yeah, tried your .capx, and the problem is reproduced here.

    C2 R200

    Win 10 TP

    All drivers up to date

  • I wish Ashley would make a full of desktop version of Construct 2/3 (desktop version as in for native desktop apps), maybe use C++ or Python (seems fitting for events) for the engine instead of HTML5 and JavaScript.

    Yeah, but it won't happen. This a HTML5 engine, and despite the overwhelming evidence of the flaws in this direction (due to third party reliance), Scirra will likely never budge.

    As I see it the problem is the desire to be able to publish to multiple platforms - the result: multiple exports that may work for simple flappy game only, if at all.

    At the moment you can't even run a mediocre C2 game 100 smooth on a desktop system that will run any of the big 3D games with all options set to max. Let's be honest, even occasional jank on such a system for simple 2D games is not acceptable. (But it's ok, just update your graphics driver, and wait for 12 months when things will improve - good PR!!)

    To me mobile is waste of time. C3 should have been the next iteration of CC, and just export to desktop only.

  • michael

    megatronx

    but you know, Google is not selling Chromium as a game player or game engine...

    it was Scirra's decision to put everything on 1 card: Chromium

    and now so many C2 devs suffer

    That is true, but we all know by now that Scirra is very unlikely to ever change that. Because of this reliance on third party vendors who can't, or won't, fix their own bugs, both C2 and C3 are much more likely to remain a prototyping tool.

    That is of course lamentable given the power of this awesome tool.

  • Unfortunately, anything that relies on chome is a work in futility.

    12 months ago chrome was easily the best (if not only) choice for html5 games. Now it is, 'don't bother'.

    Google could easily fix this problem by rolling back to the version before they introduced the jank. If they pay any attention to the bug reports for this issue, they could easily pinpoint what, and when they broke it, roll back to the version that worked, and move forward from there.

    Why don't they fix it? Two words: don't care.

    Simply put, you can't use chrome any more for C2 games.

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  • eli0s, thanks for link. I prefer not to use third party plugins in case support dries up.

    This really should be part of the official text object.

    Thanks anyhow . . . .

  • There is a bug with audio for long time.

    I have had an issue with music in IE\Chrome since R164 where sometimes music will just stop playing. It is like the system just decides to stop looping the file.

    Problem is that

      1) rarely: it will happen very soon after starting a game 2) typically: if it happens it is usually after a very long time of game play 3) but mostly: it doesn't happen at all!

    Since it is so erratic it is impossible to reproduce it in a stripped down .capx, so it is pointless to post a bug report for it.

    Maybe your example can shed some light on it . . . . .

    I should add that this happens:

    During Preview:

      IE - definitely Chrome: used to, but don't use chrome any more (to buggy and unreliable support)

    Published to Windows Store.

      Win 8 Win 8.1 Win 10