Metathronos's Forum Posts

  • i am running into this problem

    the issue happens at 0:16 and at the end of the video.

    youtu.be/AT9PxmuGB2g

    this is the player's collision box:

    I'm not sure how to prevent it. The player size is 16x16, its mask is 12x13px

    the platform is a tileset and each tile has a mask 16x16 in size.

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  • Real nice. thank you

  • I tried using (random(0,100)) as the parameter value but the changes can be a bit drastic, is there a way to do it gradually?

  • Thanks, i'll try that

  • I want to have enemies stay within the area of a sprite which will be invisible and will change sizes. is there a way to keep them moving anywhere as long as it's inside the limits of a sprite? I'm trying to find a self contained way of doing this without adding invisible walls.

    Kind of like the way bound to layout behavior works but in this case bound to sprite.

  • There is no camera.

    The method uses a system on every tick > set position to x and y action but the x and y are formulas to keep the camera constrained to zones and to move gradually to the player.

  • So, i am using this type of movement for the camera, basically a zelda/metroid style zone based movement.

    construct.net/en/tutorials/zone-based-camera-movement-467

    youtu.be/S81AdR4ElfY

    The issue i am dealing with at the moment is that i have no clue about how to make the camera go to the player instantaneously at the start of the layout if the player is at the very bottom of the layout and not on the initial viewport position. Because of the lerp used for this camera, the camera moves gradually to the player, so at the start of the layout you can see the camera scrolling through the layout to get to the player.

  • Nevermind, the last update from a few hours ago fixed whatever the issue was.

  • I understand.

    I considered doing that, I read the guidelines the day i originally reported this. But i am having issues making the bug report useful too, i can't send a project because it's happening with all the projects, even the ones downloaded directly from your site.

    I tried previewing kiwi story, demonoire, glokar, etc.

    None of them work. I thought it would be me being behind a few updates, so i updated to the latest chrome and OSX versions with the same results.

    Then i tried in safari, firefox and opera. All of them work fine, chrome still doesn't.

    I also thought about sending video of the issue, but the guidelines discourage the use of video. I'm not sure what else i could add in a bug report that i haven't already mentioned here. I understand it's not possible to fix an issue that can't be reproduced but i am at a loss of how else i can help matters.

    A full system report?

    The steps to reproduce are simple: download project > open project > preview.. C3 worked before the past 2 updates and then it suddenly stopped working.

    I guess i can just use some other browser.

  • still not working after updating chrome and the OS. Now using Catalina 10.15.2.

    Works in Firefox but after a while it gets incredibly slow.

    Works in safari.

    Can't preview in chrome.

    Can't preview when installed as an app.

  • by the way, i am getting some weird artifacting on safari the edit effect button is expanding to 100% of the viewport for some reason:

  • tried posting an image with the f12 screen, but for some reason it isn't showing.

    *reuploded it, image showing now

  • safari is working fine.

  • macOS Mojave v. 10.14.6

    browser: chrome

    i'll try on a different browser and report back

  • Can you preview them using the preview from the editor? i am getting a black screen on anything using the construct 3 runtime. c2 runtime works fine though.