You could probably do this using clamp(...).
Assuming that you were to use MoveTo in order to move your sprites.
MoveTo ->
X -> clamp(valueToClampX, invisibleSpriteLeftEdge, invisibleSpriteRightEdge)
Y -> clamp(valueToClampY, invisibleSpriteTopEdge, invisibleSpriteBottomEdge)
This will just limit the x and y values to inside of your invisible box.