So, i am using this type of movement for the camera, basically a zelda/metroid style zone based movement.
construct.net/en/tutorials/zone-based-camera-movement-467
youtu.be/S81AdR4ElfY
The issue i am dealing with at the moment is that i have no clue about how to make the camera go to the player instantaneously at the start of the layout if the player is at the very bottom of the layout and not on the initial viewport position. Because of the lerp used for this camera, the camera moves gradually to the player, so at the start of the layout you can see the camera scrolling through the layout to get to the player.
If there is a camera object, just use:
-> System -> on start of layout
--> Camera -> set position to another object (Player)
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There is no camera.
The method uses a system on every tick > set position to x and y action but the x and y are formulas to keep the camera constrained to zones and to move gradually to the player.
Oh, sorry. I don't think I can help you. I was thinking you were using this camera trick: construct.net/en/tutorials/making-smooth-following-camera-386
Maybe you could do:
--> System -> scroll to position (Player.X, player.Y)
I don't know if it will work or not though. . .