megatronx's Forum Posts

  • Create number of patterns and store them in to array. And then call the randomly.

  • Yo, It's all sounds good. I'm actually using all of those techniques, but maybe I should push them even further! Atm I've decided I will keep on working the current way, as even thought I have almost whole engine done, everything is working fine even thought the code is bit messy. I want to push the game out of the door asap since my license is ending in two or three weeks and I don't have any money to extend it. :/

    tulamide I didn't know that groups cause bit of delay! I suspected functions, but not groups. SO you're saying its best to just have pure event sheets? This is mine called root. Should I be even more detailed in your opinion?

    <img src="http://img607.imageshack.us/img607/28/odah.jpg" border="0" />

  • Great stuff! Does anyone tried it with node webkit exporter?

  • Try this

    -- Player overlapping Sprite

       -- Sprite visible : do somehting

  • I don't think it's a bug. I think that's how logic in construct works. You first checking for object condition which becomes a subject of the tree of the events. If in that tree as a subject you put another type of object it wont work cause you're confusing the program. At least that's how i see it.

  • Try replacing it with : Sprite is overlapping player, and see if that works

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  • Nice. Does it work with node-webkt?

  • Is this plugin still working fine in lates v of c2 and node-webkit?

  • I can't remember how I've played with it in one of my prototypes, but try switching volumes.

  • I had this issue when I started out with C2 and had it for a few days straight, seeing as I made quite a few buggy events daily, hehe.

    Eventually I had to use groups for some approach and realized these things really put your entire project in a straight forward clear overview.

    at some point I started focussing on getting groups done.

    ie, usercontrols, menus, spawning etc etc

    this made way for easily remembering what I was doing.

    Yeah, that's how I work, thought still getting bit lost >.>

    Beaverlicious Cool, I'm working by myself, but will be useful if doing any future projects with others.

  • Would like to know too.

  • Hi,

    How you guys keep a track on things on bigger projects. I'm finding that If I wont finish what I wanted to in max one day, when I'm going back to the next day I don't exactly remember how I was going about certain things or I feel like changing them. I do make notes but maybe there is a better way to keep the track of the development progress?

  • What was that older game maker they've had - TGF, yeah, original one. Was one of my first makers. But the one they've head before that - was it click and play? Yeah. Will never forget looking up examples of scrolling for that ( since it didn't had scrolling ). But in tgf, around year 1999/2000 I did a lot of cool things. My fav was the samurai combat prototype i did, with line of sight and enemy AI. Old times :D But let me get a grasp on construct instantly.

    I was thinking of going back in to game dev and getting in to MMF ( now Fusion ) but around that time I've learned about construct ( back then it was construct v 0.11 i think ) and decided to wait with it till construct will be more usable. As it stands had to wait till C2 came out, since CC was constantly crushing >.>

  • Thanks buddy,

    I've already go whole level spawning system programmed and already did add the timer there. Here is just to see if its working. ;)

    My game is a shooter so that's why I'm bit worried. A lot of enemies on screen.

  • Yeah parameter for duration +100