megatronx's Forum Posts

  • He could store those in the external files and load them on the go. Would that help?

  • Uff, man, Thanks so much for your help. I've made it!

    I don't even know why it's working, but somehow it is! >.> Hopefuly it wont cause much lag when quite a few of those will be on screen. Now got to expand on it.

    <img src="http://img19.imageshack.us/img19/833/quz7.jpg" border="0" />

    Edit@ BTW, can I pull it of with families? As it stand, both container and spikes are in the same family.

  • So if my variable WAIT is 4 which suppose to resemble 4 sec, it's not gonna be 4 secs in the timer, right?

    EDIT@ We might be in the same boat, as what I'm doing is a sequential movement for objects, like spikes, so they do things one by one within the group.

  • Ok thanks. I'll give it a shot, and if im still stuck i will send the capx.

    Ps. This drives me nuts for few days already ><''

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  • Yeah, I've tried with trigger once while true. but the only one group starts. After moving things around first second group started moving but the movement seams broken. Does timer works per sprite?

  • Thanks.

    got this, but it doesn't seam to work at all

    <img src="http://img51.imageshack.us/img51/6491/ewnr.jpg" border="0" />

    EDIT@ I've made a mistake, and left "Once", but changing to regular changed nothing.

  • Thanks. I was looking for timer tutorials but cant find any. Would happen to know of one?

    EDIThwq@Forgot to mention I need it to loop.

  • Hi,

    I can't work out how to do in events every x seconds to be different for each object of the same type depending on its variable value. So I have variable "Wait" and variable "Time" and I want every "Wait" to add 1 to "Time". Wait has got different value for each object. Please help!

    Miko

  • Thanks

  • I use physics, but I don't know how to set it up the way that would feel natural. Atm the further the target is the faster the grenade flies trough the which is awkward

  • Yeah, but i'm finding that frames tend to drop sometimes randomly with C2.

  • Well, I'm making an arena based horde mode game. So there is a lot that is going to be quite a bit happening on the screen.

  • +100

  • Is it possible to have screens changing the resolution to adopt the game's resolution? For example if I would want game to run at 720 due to performance, if I go full screen on 1080 screen the game will run at 1080 and not 720, which might result in bad performance on slower machines.

  • I want to use node-webkit for my game, and give layer option to full screen. Do you guys think it it reasonable? I know that even if I would make a game in 720, if it's full screen on 1080 screen It will be displayed as such.