This is an awesome plugin. Was there any progression on getting speed working?
I tried mucking with runtime.js and here we have...
var segNum = Math.floor(t * numSegments);
var microT = (t - segNum/numSegments) * numSegments;
This is handling the time (thus speed) of the movement.
If I continue to add points, it goes REALLY fast. Not what I need. I need to either go by controlled speed thats constant throughout all nodes, regardless of how many nodes there are (which should be the easiest to do) or control time between each node (harder to do).
But if I change anything in these numbers, the plugin acts very abnormal