Maxum's Forum Posts

  • Wow very weird after I reload my older Version after trying thaserafimkid changes out. It now seems to be working right. you can see laser fire from all players. Humm must of been old cold in the buffer when I was trying it out on line.

    you can check it out here

    https://dl.dropboxusercontent.com/u/1244375/Multiplayer%20Tank%20game%20example/index.html

  • I tried this out and it is not working right. getting the same problem as in my version. you just see the laser fire on just one of the computers not on the other peers or host. I also tried the code in the common group. and I could not get it to work thats why I move it to both the host group and the peer group.. but thanks for trying thatserafimkid

  • Thanks manukeo I hope so too

  • I am trying to learn how to make a multiplayer game. I have been making changes off the demo. I have changed the demo into a tank game and updated the graphics for that. I changed the movement of the tanks so they drive around like tanks. And I have added a rotating turret that the laser shoots out of. The tank movement is working right in the multiplayer ( tanks move like they should on all host and peer screens)

    The problem I am having is with the firing the laser. I have changed it from the demo beam ( beam from point to point) to a laser shot that is using the bullet behavior. I have it working on the local computer you see the shots going off. But the shots do not show up on any of the other computers in the game.

    I have uploaded the game cap so you can look at it and see if you can find out why the laser shots are not showing up on all computer playing the game. I am a very new to the multiplayer coding so any help you can give will be a big help.

  • https://www.scirra.com/blog/106/construct-2-on-steam

    Steam keys

    Loads of you have already asked for a Steam key to get the Steam version of Construct 2. To show our gratitude for your support on Greenlight, we can offer a free Steam key for all existing Personal edition users who have purchased a Construct 2 license via our site! Unfortunately we cannot offer Steam keys to future purchases from our site, but if you bought on or before January 26th you can claim your free Steam key and start using the Steam version of Construct 2. To claim your Steam key visit this page and follow the instructions:

    https://www.scirra.com/steamrequest.aspx

    Please note this is an extension to your existing license. Even if you do not use Steam, you cannot give away your Steam key to someone else - it's just for you to use.

  • Hello all,

    I been away for a long time.

    I have updated this card game demo to fix the shuffle and I took out the plugin Moveto so it will run off stock Construct2.

    Here is the updated file:

    https://dl.dropboxusercontent.com/u/1244375/CardGame10.capx

  • The link does not work now

  • Thanks Yann for your input on this. As always you have a more elegant and efficient way to solve these problems.

    Have a merry Christmas and a happy new year.

  • Hi Ionrot,

    Take a look at this capx I made for you.

    it will show you how to :

    Stop the click event while the ball is moving.

    Kill the ball one second after it stopped moving.

    Lucky Hit capx

    Just a quick and dirty capx to show you how it works.

  • Hi septeven love this plugin.

    Is it possible to add an action that lets you select a line in your combobox (not just the focus) so that selection shows up on screen in the combobox.

    I use multiple comboboxs so I would like to be able when I select something in one comboboxs to be able to change the setting in an other combobox with out manually doing it.

    Right now I am working on a dice roller program.

    So I would like to be able to do this with the combobox.

    When I select "combobox dice type" to "None"

    I want to auto change "combobox number of rolls" to "0".

    Right now all I can do is select the combobox line ID (Focus).

    Oh yes just thought of this. If you could add an condition like in the textbox plugin "text changed" as a trigger. That could be very helpful to.

    Thanks for any help you can give.

  • Hi harrio,

    I have updated my Dice Roller program. I now use the ComboBox plugin for the input. It is a much cleaner way to do it.

    Here are the new links:

    Dice Roller capx

    Dice Roller online ver.

    To all you guys let me know if you find a problem or like to see something added to it.

  • Thanks it is work much better now.

  • I loaded your plugin and tried your demo capx and i get this.

    ---------------------------

    Construct 2 Check failure

    ---------------------------

    Check failure! This is probably a bug:

    Condition ID does not appear to exist in related plugin

    Condition: plugin->HasConditionID(cnd_id)

    File: Projects\EventCondition.cpp

    Line: 36

    Function: __cdecl EventCondition::EventCondition(class EventBlock &,class ObjectType *,class BehaviorType *,int,class std::vector<class std::unique_ptr<class EventParameter,struct std::default_delete<class EventParameter> >,class std::allocator<class std::unique_ptr<class EventParameter,struct std::default_delete<class EventParameter> > > > &&)

    Build: release 71 (64-bit) checked

    Component: Construct 2 IDE

    (Last Win32 error: 0)

    You are using a 'checked' release of Construct 2, intended for testing, which causes certain errors to be reported this way. Hit Ctrl+C to copy this messagebox - it's useful information for the developers, so please include it with any bug reports! Click 'Abort' to quit (unsaved data will be lost!),'Retry' to turn off messages for this session and continue, or 'Ignore' to continue normally.

    ---------------------------

    Abort   Retry   Ignore   

    ---------------------------

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  • Check this out

    On HTML5 audio formats - AAC and Ogg

    You need to have the AAC (.m4m) audio format and the Ogg Vorbis audio format to make sure the sounds play in all the top 5 browsers.

  • Thanks Mipey for your time and help on this.