martinx09's Forum Posts

  • martinx09

    For the damages, HP, etc.-->simple! Just use Global variables or variables.

    For random generation--->C2 is powerful enough but do take note it's HTML5 performance and you need some good programming skills to be able to do that in C2. If not, try the javascript SDK as your last option.

    Oh!

    Global variables would work perfectly, thanks.

    I already did a random generated map,

    and It runs okay with short maps (like 2056 pixels long (X))

    but If I make a large map, like 40960px long,

    It runs laggy, is there a way to disable offscreen objects or something like that to solve that?

  • How can I make a tree generator for this?

    Its just an example, I would need to use some similar code to spawn trees, chests, mobs, and so on,

    so if I want, for example, that 1 on 50 blocks (top block) got a tree,

    how can I code that?

    I thought it would be easy as it has a grass generator for the top blocks,

    but after an hour trying I couldn't do it :/

  • Sounds interesting,

    I'll take a look at the javascript SDK,

    but also try to do it with just C2,

    if you say it's not necessary,

    then I'll try :)

  • Nope, I don't want mmo,

    just single player,

    the question is if I can code some things,

    like the examples,

    instead of make events/actions for it,

    just go and code it in whatever language it use.

    And sorry about the title,

    I made the title and then started to explain myself.

  • Hey!

    I'm new here, never used C2 before, but used some similars, like gamesalad or stencyl.

    I was wondering if this is the best engine to do what I want,

    I do know some basics about coding, since I'm studying it on college,

    but what I don't know is the graphic/animation part,

    so what I'm looking for is a drag n' drop + code engine,

    is this posible in C2?

    An example,

    I want to make a platform-rpg style of game,

    so I make the map and put the npcs/mobs with the drag n' drop system.

    But then code life/attack/defense and such like:

    Weapon+Base.Attack+Character.Level=Attack

    Mob.Life = 1000 (Example)

    Then

    Attack-Mob.Defense=Damage

    Mob.Life-Damage=Mob.NewLife

    When

    Mob.NewLife = 0 -> Mob's dead.

    So this is a rough example,

    no language or such, just an idea.

    So, is it posible to combine drag n' drop functions with coding?

    And also,

    is it powerful enough to make sandbox random generated large worlds,

    random apear mobs, and things like that?

    And if it supports coding, which language does it use?

    Or should I use another program/engine?

    Thanks!

    (My plans are an adventure, sandbox, rpg-like game, like terraria world (big random generated world, just world, not cavind system)) with Action-Rpg system)

  • Hey!

    How could I make the game to generate a random Terraria-style world?

    I mean: A large surface with different capes like grass, dirt, and so on.

    I already know the basics to make a character,

    walk, stand, jump, animations, and so,

    so now I need a world, and my idea is to make a sandbox game.

    Is it posible?

    Thanks!

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  • I'm new here,

    and I wanted to know if is it okay,

    for example to:

    Start a project with free/personal version of C2.

    Then request funds con kickstarter.com,

    then with those funds buy the commercial version of C2.

    And finally release the final product with commercial license?