martinx09's Forum Posts

  • thanks for the hint ;-)

    i am lookling for a finished or "almost" finished 2D sandbox game project to study if anyone has one.

    Why would someone make a complete game and give it to you?

    There are a lot of examples for you to make a game like terraria,

    you should make it yourself rather than asking others to do it.

  • martinx09

    Blast it! I reverted my version and re-saved it as r139 so it should work for you now. Give it and let me know if you get stuck.

    Budgie.

    Thanks!

    I get it,

    my game generates the world randomly,

    so I'll need to think some way to spawn the black faded squares,

    but I think I can do that. :)

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  • Can't open r140,

    downloaded 2 times on steam,

    steam says it can't open the file :/

  • 139 is the latest Stable release, r140 is the latest Beta release. You need to get the Beta version. If you are on steam right click Construct 2 and choose to opt in to the beta releases.

    Oh thanks!

    If I update to r140,

    I'll still be able to open files made with r139?

  • martinx09,

    There are probably loads of different ways to achieve this effect - here is just one possible solution.

    https://dl.dropboxusercontent.com/u/184657779/ground%20shading%20example.capx

    You could probably automate the creation of alternative shading effects on layout start if you wanted - but, unless your game is massive, this should probably suffice...

    Budgie

    It says that I can't open the file because it was saved in r140 and I have r139 but that's the latest version in the download section :S

  • So here's the example:

    <img src="http://ecetia.hipertextual.com/files/2013/04/Terraria-guia-enfermera-costurero.jpg" border="0" />

    As you can see in the image,

    ground is lighter near grass,

    and as it goes deeper it fades to black.

    How can I do that in C2?

    I use 2 sprites, 1 for grass tiles and 1 for ground tiles.

    Any idea?

  • Must be something that matches this type of scenario:

    <img src="http://www.armyoftrolls.co.uk/website/portfolio/june_update/DK_CAVES_AMMEND_THIS.gif" border="0" />

  • Use bullet behavior with gravity.

    I'll try :)

  • Okay, It's working,

    it spawns the text,

    but how to make that movement?

    I tried giving platform behaviour to the text and simulating jump control,

    but it doesn't work.

    Any idea?

  • I think so,

    what about the object position?

  • So I saw this:

    <img src="http://media.indiedb.com/images/games/1/22/21047/BallChain.1.gif" border="0" />

    <img src="http://media.indiedb.com/images/games/1/22/21047/dungoneongerer.gif" border="0" />

    (Game made in Construct Classic by scirra.com/users/fervir)

    So I wanted to ask,

    if someone knows how to do this on C2 but for a platformer game,

    not an 8-direction game.

    Any ideas?

  • <img src="http://ecetia.hipertextual.com/files/2013/04/Terraria-guia-enfermera-costurero.jpg" border="0" />

    How can I make the ground fade to black?

    I saw the lighting example,

    but I still don't know how to do it :/

  • I need a good artist who can make the sprites for the character of my game, pixel art 2d platformer style, something like 64x64.

    Willing to pay with paypal USD.

    If interested please PM me with your portfolio/examples of your work,

    and your prices.

    Thanks!

  • Just wanted to know if it was a standalone file. :)