MarkusLappalainen's Forum Posts

  • I must say, this looks very very good! I must comment on the movement though. I understand that you have limits to your animation possibilities but just missed the natural up-down movement in Amber's walking. In addition that she seems to be moonwalking a bit too much both in walking and running. If you move the character faster, will it be too fast?

  • Awlrighty! I played through the demo and here comes some comments:

    • Music is awesome!
    • Right shift as a gun key is not a good choice. I died a few times because of the sticky key window popping up.
    • For movement, I know that WASD is a popular and used one but it makes my wrist hurt after 15 minutes. That is just because of the positioning of W
    • There is a good difficulty. I died a few times before I reached the Foreman and had to re-start twice. Mostly because I had a wrong approach at the towers that wake up in RAE's proximity.
    • The tools that give more health are sometimes behind a bit too much trouble but once I thought of a few moves, I got better.

    I look forward to more of the story

  • Some of the graphics. They are RTS/RPG Maker right? I'd discourage using them in any other context than their system. Those people are hard core with copyrights. Even though this is just for placeholder stuff, but be careful.

    Regarding actual mechanics, things sound very straight forward and simple. There is not much head scratching

  • A classic time killer

  • From the video it looked quite decent

    Now, I hope those who actually get to play it can say more but from what I see there is everything that is needed for a game like this. In the end it is the variety of missions that decide the lifetime of this game I'd say

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  • The beginnings look good

    The rough graphics might be a turn off for some but if the game runs otherwise smoothly and is fun to play I see no real issue with that

  • Google is great for finding backgrounds. But you must always ask for permission to use the material unless it is clearly stated that they are free to use. For sound effects I often use Sound Bible. There you just have to pay attention to the licenses and terms. There is a bunch of websites that will come up if you google "free sound effects". Logo is best to design yourself. Those you can't really find unless you are looking for something super generic and unimaginative.

  • Totally forgot about Paint.NET!! That will get my support most definitely. It is not as feature rich as GIMP but will perform more than enough for most needs regarding graphic design on this forum

    Audacity is good for many things too. I've just found some of it's editing features somewhat... frustrating

    How much money you can make? That depends on many things. It is nothing to paying most taxes in Finland for example

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  • I must just say woah! The first screens in the beginning just took me so vividly back to Oddworld <3 I love those first two Abe's games. Munch was a disappointment and Stranger's I haven't even played. You have really put in some work into the animations here. I am glad you did. Makes things soo much smoother. Screens look very good. Nicely decorated and detailed without becoming too much.

    I read the post regarding music. I'd really like to hear more ambient noises instead of constant music throughout the game. Situations and events do require it but good environment replaces the music nicely

  • You are most welcome lachaal!

  • I checked out your report Looks pretty good there! How long have you been building up your paying client pool?

  • Hmm... I'd suggest GIMP and Inkscape. They are both free and very powerful software. In good hands they can become equally good as Photoshop and Illustrator. My experience is though that they are not equally easy to use but that is nothing to worry. You'll learn the basics quickly

    For SFX? There are many. But I'd suggest looking for ready made sound effects. If you really want to look into creating your own you will need a microphone, USB powered audio interface and a digital audio workstation (Avid ProTools, Ableton Live, Presonus Studio One, Steinberg Cubase etc). I'd suggest Ableton Live for sound design of all those.

  • So true Raybrite, so true. It is a balancing act especially in the beginning when we are still working in the indie realm. But to answer to newt's actual question.. I could guesstimate an hourly payment to anything between ~5 to 15 USD. Since I give per track or package deals the hours I use vary based on the difficulty of the task.

  • I like his. I look forward to the final release!