MarkusLappalainen's Forum Posts

  • Totally looking forward to FFVII on PS4 too. I really hope it turns out good. They better be careful with that gem!

    But yah, I really like most RPGs. Mostly for the story, not so much for the status/character growth hell that sometimes is connected to them. There are some that have done it well, some not so well. If there is a good story, I am sold! Other games rarely manage to keep my attention in them for too long. Unless there is a good story again.

  • The graphics look reeeeally neat! Good job there. I will try the game a bit later today. So I can say a bit more I like the sound of crafting here. There is a lot of expansion room for imaginative items.

  • The graphics look nice. It reminds me of some games from the late 90's early 2000's. Can't name any but seeing the video took me there What is the goal of the game? Is it just to survive or is there something more to it?

  • The game looks pretty neat! Something that didn't come exactly clear for me from this.. What is the quick synopsis of the game? In the dialogue in the beginning of the thread, a Malfunction?? was introduced. Just interested of hearing the stories in games

  • I've been playing the online version a good while now. I really like it. The only downside is the controls. Given that they surely are to some degree "realistic" for two dimensional space, but they are really difficult. I keep dying all the time Leaving that aside, I really liked playing the game. The visual is very very pleasing! Points for that!

  • You are very welcome! Oh, completely missed those. Good that they are there. Here is a couple of bonus suggestions if you will:

    • A higher drop limit
    • More object changes
    • Rotating in-air control
    • Horizontal in-air control
    • Magnet that pulls things together?
    • Turn x-number of objects into 1 big one

    So there is a few. Happy creating!

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  • The psychedelic background colors hurt my eyes but I managed to play a few rounds

  • Such a cool little game! I actually got stuck playing it for a good moment. Can't say I got too far - I guess I am not just a builder bee - but have you thought of rewarding players? Achievements, extra "life", more change possibilities etc. as they reach higher piles.

  • I liked the demo

  • Hmm, interesting approach Don't know if others feel the same, but more often than not, colors are strongly connected to what you are trying to achieve. What I mean is, someone might love electric blue over all other colors for some reason. That doesn't fit well to a historical medieval story that tries to be realistic. That is just me though.

    Anyway! To actually answer your question.. I do have a few colors that I do like a lot. I can't really say favorite of any color, it is so context related to me. Crimson is one, passionate, strong, violent color. Various shades of natural green, peaceful, earthy, warm, somehow serene and calm.

    Hope this helps a bit. If you don't mind, maybe sharing some info regarding your game? Setting especially since it is one of the most important things if not the most important thing when considering colors.

  • I just loved the initial idea and setting of the game. A middle aged man trying to escape his mother's basement was it? You could've implemented a opening "cutscene"(referencing to the original PS2 Max Payne) of him being fed up with his life, maybe seeing a commercial on TV that made him realize what possibilities there could be. Heroic? Everybody wants to save their own butt, right?

  • This one was a cool game. I loved the simplicity of it and the minor difference to other side scrolling shooters that I have played. Somehow my musicians mind really connected with the high-mid-low flying options. Now, I did not try if controlling with horizontal arrows was possible but I'd consider that a possibility. Having my had sideways felt very unergonomic. Despite that detail, a fun minigame

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  • Crash Bandicoot is definitely one that gets my favorite stamp. No platformer ever since has given me such good time. Not even Mario. Then the second one is really tough. It is a shared between Final Fantasy VII and Oddworld: Abe's Oddysee or Exodus.. Cant decide between them. These games are the definition of my youth pretty much!

  • Some composers like myself like to have some material to dig into. Visual, narrative, descriptions. Once you have something solid that can direct the composer would start to be a good time. In the film world the composer is usually one of the last people that is brought in. In the alpha stage you can use temporary music to set the mood if you want to. It is a testing phase anyway, For the beta I feel it would be appropriate to have the music finished since it is not only the production team that tests the game.

    Regarding the free music/paid music part... Once the composer starts to get more serious about his/her work they like to get rewarded for the time they give. Especially if they have professional goals. I understand it is a dilemma when your game is going to be free to get and play, Some paid composers are good. Some free can surprise you, In the end it comes down to where you draw the line with your own goals and ambitions.