MarkusLappalainen's Forum Posts

  • I didn't get any points

  • Loved it! 'Tis a great game. I was glad to find that not all choices were that obvious. I was actually confused as the main character and didn't really know what was the right thing to do at each moment of paranoia and fear.

    Gave it 5 stars by the way

  • Oh no! Well, I hope you enjoyed what got! ^_^

  • Woodland First what came to my mind was bright colors. Don't go pastel that is too much. Just clear, strong (not so strong that they blow your eyes to smithereens) colors. They should enhance the upbeat nature of the game. Racing world is always colored with clear colors; yellow, red, white, black, green, blue etc. I don't remember seeing broken colors (especially shades of brown).

    If you look into the color world of Crash Team Racing, Mario Kart, Candy Crush, Puzzle Pirates etc etc. It is all clear colors. Look into that would be my initial suggestions. Oh! Think LEGO

  • Sounds fair enough I look forward to seeing the final product eventually! Let' s see you were planning platforms..? PC, mobile?

  • Cool game for killing a bit of time before heading home from work

  • I am so glad I'll be getting - yes I am very late to the party - my first actual smartphone next week or so. There are some games here that are just enticing. This is one of them. I will give it a shot once I have my phone

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Did you have fun Paradox?

  • That sounds good! I am more of a normal guy than a real astronaut and I believe there are many more like me. So that is a very good call.

  • I'd love to see this on Nexus Player, Razer Forge and the likes. This would be such perfect game for a boys-only-evening

  • I am currently working on a short film with a similar client. With the addition that the client I have wants to control/dictate how I compose the music. So I know your pain!

    Deadlines are a powerful tool. You know best how much time it takes to compose a complete cue/track. You need the client to make decisions so that you can deliver. If a deadline is coming it is okay to remind the client of it since you are both in the same boat.

    Did the client have any temp tracks or placeholder music? To save yourself from working for nothing, have the client give your reference music. It sheds light to the mind of the producer/director. Has the client expressed genres he likes or associates with the game? Any artists?

    If you start to get frustrated or confused, just confront the client about the indecisiveness (I guess that is the word..?). "Sit down" with the client and talk through piece by piece what is his vision and especially how he wants the player feel. Game music is about arousing emotions and telling a story in the end.

    I never begin composing unless I have more or less clear understanding of what the client is thinking. !!NOTE!! Culture and language can be a major major MAJOR hinder in artistic communication.

    What ever the case, ceep calm and stay professional! There isn't really a silver bullet there. I guess it was one of the bigger Hollywood composers that once expressed that being a composer is sometimes being like psychologist. You must interpret often vague and/or contradicting descriptions of directors and somehow make sense of what they are trying to tell you whether they are actually saying it or not.

  • Don't know what kind of chiptune stuff it is that you are wanting to make, but dream big and start small. That is I guess the best advice I can give. I made a mistake that cost me years of progress. I started with too big and complicated music. I was in a hurry to advance and that hurry left me with a weak foundation that has taken years to fix spiced with feelings of inadequacy and frustration every now and then. So start small and simple. Get a good foundation and you will save yourself from many heart aches.

  • Sure it is possible. You must remember though, especially in the beginning - depending of your behavior and presentation - anonymity comes with the cost of others possibly not treating you as a serious aspiring professional. Given that it is what you are looking for.

    In the long run a successful anonymity can be good, especially in the indie world. You can create a persona around it that is completely separate of who you actually are. It comes with challenges once you begin gathering followers and supporters around you. Being anonymous might become very lonely unless you have a group of others who want to be anonymous.

    I know I might think far ahead but your goals in the end determine whether it is good to be anonymous or not. If yes, in what degree? If no, why not?

    Personally I prefer interacting with my actual identity with the people I work with. I miss real people and it gives an extra "demand" for professional behavior.

  • I'd have to agree that Crash Bandicoot is a magnificent game!

    Apart from that, although the game is a bit ruined now, ...

    I know! So sad. I love the first, Cortex Strikes Back, Warped and CTR is actually soo much fun too. Bash and the Whatevers until today are not.. Good. I hope that the kids who play them find the beautiful beginnings and are converted to the truth about the REAL Crash Bandicoot

  • My wife loves to watch me play and she wanted to get the story from Final Fantasy 13 so that is what I am working on now. Heavens I hate the boss fight with Dysley (what ever his fal'Cie name was). Had trouble last time and having trouble now.. =S