Well, lets start from the obvious, this game is a clean hit, nice graphics (for an alpha) an good thought out movement of the tanks/sprites.
Now to the critique and ideas!
Thank you for checking out, and for the detailed feedback!
I thing the bullet time is a little bit confusing, ok it is nice that i can turn it off, but I think It might be better to start as off on default, or even better to give it only on the last kill!
This one I'm constantly working on and tweaking. Players have mentioned that dodging should be made easier since all kills are instant. And unlike platform games, there is no dash/jump button on my tanks so there is no easy reflex dodge. I'll work on this continuously and see what the best balance is for players.
I like the levels simplicity and they work quite well, have in mind that after I died a couple times in a row from a new comer with invulnerability, I tended to mask my tank behind obstacles.
So you have to expect heavy camping taking place in the game. You might thing something that will force someone to camp less.
Level design is so tricky I've learned, especially like you said when a new tank comes in with invulnerability. I'm thinking that they'll be invulnerable only when they are in the spawn area, instead of having a quick timer after they spawn. This way they won't be able to bring their shields out into the map. But this also is going to introduce the problem of camping like you said. I'll test this out some more. As for preventing camping, I have a grenade-ish powerup that bounces off walls and explodes on proximity. This is for those tricky angles, this again needs more testing.
One thing is the delay between shots, great idea but it is a little confusing as to when you are ready to shoot again, maybe a loading bar on the tank will help that.
A possible power up will be faster loading for example!
Yes I've been trying to make a reload bar work actually, I'm still a little confused on how I want to implement it though, but it is a work in progress.
An the thing that I didn't like was that I could see the spawn point of my enemy, that gave me an advantage, even though he has the shield.
Do you considering diversify the spawn points? Ok its a small level but you may add two, three more and random spawn on one of them the next player.
Thank you for bringing this up. Yeah I think I should adjust this a little, on other maps I have more than 4 spawn points, but it really depends on the map so I will adjust this as well.
Overall a great game with very good potential. I really like the explosions and the graphics.
Also, the name looks good, I like it!
I'm looking forward for more updates!
Thank you so much for the detailed feedback and checking out the game. I hope my response wasn't too long. I have been working on a update for the past week-ish so I hope to update the demo soon as well.