makarone's Forum Posts

  • Thanks for the answer. I wish i got a reply from you :)

    So, will be trying to figure this out. Thanks!

  • Hey Guys, i'm creating a physics object from many of the sprites connected to each other by the prismatic joint like a fixed chain.

    And when this big object is falling on the static boxes( especially on the corners) i see how the joints is being spread a little bit.

    Is it possible to fix them permanently? To make this object kind of a solid.

    I've tried some other types of joints, but the prismatic works best.

    Thanks!

  • Hey Guys,

    Would you like to have an option to save your behaviours properties and add it to different objects in 2 clicks?

    i've created an idea of this feature, so if you are interested in it, please vote for it here:

    construct3-21h2.ideas.aha.io/ideas/C321H2-I-453

    Here is an exaple of the idea

  • Thanks! But it it possible to write this function in the index HTML? Since main sdk file is downloading from server, i don't have such file in my folders.

  • Hi, i'm preparing project for the platform and adding their SDK with ads.

    I'm working with the C2 runtime and features of the c3 runtime are not available for me with this project.

    The thing i can't handle is to get function from their api.

    The question is : How to get this function that happens in the Console and then to run action inside Construct?

    For example:

    ->From the Construct i'm Executing JS with the function 'showAds'

    -> then ads is showing

    - > after the ads Complete i can see the function 'adsComplete' in the Console

    -> then i need to run the action in the Construct, after this^ function.

    As i know it can be done from the index.html with c2_callFunction, but i don't know the coding.

    I'm hoping anyone know the solution!

    Thanks!

  • Hey all! I've noticed that NwJs C3 on Mac (iMac 27 2020) run projects slower and more laggy than the browser build. The same game on safari C3 is pretty smooth, but with the desktop version ( when running the game from editor) frame rate is not the same and even worse.

    Is there a way to make it run as smooth as the browser version?

  • Hi, is there a way to get External editors work for Mac OS?

    I'm trying to select the app, but is not selecting.

    Is that a bug? Or can I write the path manually somewhere? Thanks!

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  • Here is the answer:

    We have to comment this block in index.html:

    <!--<link rel="manifest" href="appmanifest.json" />-->

    Then THis button should be disabled.

  • This topic is pretty old, but i have a question about ths thing.

    Is there a way to manually disable this pop up " Add to home screen" on Android?

    Many thanks!

  • Thanks! I already posted a comment and voted on March 13th. Hehe :)

    How much votes does it need, to be considered for adding it to Construct?

    So, please guys who are distributing througn the app store, vote on this idea!

  • Hi, i'm wondering, is it possible to call this function without external plugins,

    using JS calls from Construct.

    Since there is no official plugin for RequestReview method, would be great to know how to make it work with the Scirra ios build system.

    There is one existing plugin from Eren, but it could work only with cordova export.

    Unfortunately i cant build with Cordova, because there is always "something wrong"

    This happens after the xcode 10 and Mojave OS update.

    Hi Ashley, if you are reading this message, do you plan to add this feature to the official internal plugins? This little thing can make a HUGE impact on the project positions on the app store.

    Thanks

    For me it crashes most of the time when i'm using keyboard.

    WHen i hit alt+4, or when trying to type something, for example in the search field.

    I'm on win 7 X64, Core i7 , 8gigs of ram. On the other setting menu i have selected " Don't cache unique icons "

    Ashley, this error started to happens with r70 release. Unfortunately i cant use older builds because project are saved with new one.

    For me it crashes when i'm editing animation frames or launching the preview with alt+4.

    I also have this error on the startup:

    ---------------------------

    Construct 2 Check failure

    ---------------------------

    Check failure! This is probably a bug:

    ACE table: Condition should not specify cf_not_invertible with cf_trigger or cf_fake_trigger - triggers are implicitly non-invertible, remove cf_not_invertible

    Condition: !(((flags & cf_trigger) || (flags & cf_fake_trigger)) && (flags & cf_not_invertible))

    File: c:\c2\source\exporters\html5\..\..\common\ERAHelpers.h

    Line: 206

    Function: void __cdecl era::ACETable::AddCondition(int,int,const class std::basic_string<wchar_t,struct std::char_traits<wchar_t>,class std::allocator<wchar_t> > &,const class std::basic_string<wchar_t,struct std::char_traits<wchar_t>,class std::allocator<wchar_t> > &,const class std::basic_string<wchar_t,struct std::char_traits<wchar_t>,class std::allocator<wchar_t> > &,const class std::basic_string<wchar_t,struct std::char_traits<wchar_t>,class std::allocator<wchar_t> > &,const class std::basic_string<wchar_t,struct std::char_traits<wchar_t>,class std::allocator<wchar_t> > &,void (__cdecl *)(const class era::StaticResult **,int,class era::StaticEvaluation *))

    Build: release 270 (64-bit) checked

    Component: HTML5 exporter

    (Last Win32 error: 0)

    You are using a 'checked' release of Construct 2, intended for testing, which causes certain errors to be reported this way. Hit Ctrl+C to copy this messagebox - it's useful information for the developers, so please include it with any bug reports! Click 'Abort' to quit (unsaved data will be lost!),'Retry' to turn off messages for this session and continue, or 'Ignore' to continue normally.

    ---------------------------

  • Hi Scirra team! Since this is the only plugin we have for the App rating in IOS, could you please add it to the whitelist and make it possible to build with c3 build service?

    Thanks!

  • Thanks, but how to call it from the construct?

    Anyway, if you'll make a plugin that would be perfect :)