lwgames's Forum Posts

  • nice! congrats!

  • try something like:

    System every tick> hp image bar : set width to (player.health/10) * 120

    Play with the values after health to modify the width.

  • very nice art work mate, i guess your main inspiration is Limbo?:)

  • whats up with the loading mate?

    Monsters that can kill you in the first seconds of the game are a sign of bad level design.

    Make a decent progression:

    Star with something for players to learn the game and in time the more the progress through the game, the things get more challenging.

  • Well after a week or so with CC2, i have a prototype: an arcade shooter. So far i got the first level ready for tests.

    You can play it here: http://lw-games.com/demo/

    Use Mouse to move (the ship follows the cursor)

    Left Click + Fire

    • Orange Star - shield recharge
    • Blue Star - power up (maximum 1 so far)
    • Yello Circle - money to be used between levels to buy stuff

    Most of the art is made by Kenny.

    Final product will have:

    • 20 + space levels
    • ability to buy weapons and ships between missions
    • unique music and more, ill show you more when ill have a real demo.

    No idea yet on art direction yet, i might go with the one from Kenny and expand on that.

    Check it out.

  • Well i figured it out, not sure if this is the correct way, but anyway:

    System Trigger Once: Create Object

    Every Tick: Move

    Other things

    Note: If we dont isolate Every Tick: it will move all object with that name at anytime are spawned.

    If you have more advanced or better example, please share:P

  • Ok, i dont get it some of the things in this engine are very strange.

    Let say i want to make an AI move from top to bottom. Since the object is already added to the layout, i can go with:

    Set Position (x,y)

    Then Set X,Y self.x/y + 100 * dt

    If i destroy it outside the layout, i wont be able to use this object later. So i must use clones or learn to use Create or Spawn.

    When i use Create, it spawns continuously (why it should do this, i dont get it) the correct function could be Create X or Infinite of this object vs cords...Its like this function was made only for bullets...

    So whats the correct loop to create a single object, or two..?

    On Condition - Create a object at specific coordonates

    Do something with the object

    So far i tried:

    Trigger Once : Create object

    Every Tick: Move

    Object Y > X : Destroy

    But somehow it spawns 2 objects.

    Thanks

  • very nice work, i hope this gets popular.

  • well good luck, it seems you know your game production flow:)

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  • nice!

    This will get extra funds to improve the engine.

    Congrats!

  • thanks mate

  • nice work, sticky!

  • Thanks a lot jn2002.

    On my i7 desktop, everything was smooth.

    On my old laptop due to a very old video card, it toke sometime to load, and had low framerate due to Canvas(still not bad at all - around 15 FPS), so i guess those intel cards for laptops are out of the question for these types of games, unless maybe if the laptop is powerful enough.

    Do you guys have any idea about full screen mode? Is this possible?

    So far this demo convinced me that is possible to do .exe, and with updates everything should go smooth, just need full screen too.

  • Well its all we got for now, yes its a wrapper...

  • Yeah, exe export in free version its disabled.

    And the beta export of that space game on the forum is not reliable.